[Opensim-users] crowded avatars cause jumping behavior
Ovi Chris Rouly
maelzel at ieee.org
Wed Dec 7 22:55:11 UTC 2011
Thanks, folks.
I'm sorry, I don't think I saw Garmin's reply.
And, the ODE issue seems reasonable.
So then, might the answer be ... what?
Chris
----- Original Message -----
From: "Justin Clark-Casey" <jjustincc at googlemail.com>
To: <opensim-users at lists.berlios.de>
Sent: Wednesday, December 07, 2011 5:48 PM
Subject: Re: [Opensim-users] crowded avatars cause jumping behavior
> I think Garmin may well be right about the bent legs issue.
>
> However, the popping up is probably an ODE physics issue. ODE surrounds
each avatar with an invisible capsule as a
> simple approximation for physics purposes. I can imagine this if many
avatars in a small space one of these capsules
> might get squeezed up so it rests on top of the others.
>
> On 07/12/11 03:24, Ovi Chris Rouly wrote:
> > Folks,
> > I've got a silly question. Perhaps someone knows the simple (or better
still complex) answer.
> > Why, when a group of avatars all crowd into the corner of a room and
push each other "hard," do some of the avatars pop
> > up and 1) stand on each other's shoulders? And, 2) why do the avatars
that jumped up in this uncontrolled way have their
> > legs bend up like "hair pins" or "paper clips?"
> > The pushing *IS MANDATORY* but the popping-up is "ANNOYING*. The bent
legs seems like a bug.
> > Thanks,
> > Chris
> >
> >
> >
> > _______________________________________________
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>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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