[Opensim-users] OSSL NPC functions available here

Karen Palen karenpalensl at gmail.com
Sat Aug 13 13:28:34 UTC 2011


I wonder if anyone has tried linking a Chatterbot (e.g. ALICE) into this?

I have played with this capability using Radegast and it can give some
very nice results - particularly if the "human" participants have had a
few drinks IRL :-)

It does seem like a natural combination for all kinds of potential NPC
applications.

My goal is to do something like populating a village/school/playground
with characters who can hold some sort of conversation.

BDSM role play is another possibility, where yo have a "dungeon" with
many victims who could be lamenting their fate, trying to escape or
whatever.

Having characters that can actually converse in some limited way add a
whole new dimension!

Karen

On 08/12/2011 02:07 AM, Ai Austin wrote:
> Good stuff Justin and Dave.
> 
> A question on the NPC save appearance function and a comment I see in
> one of the commits about not saving the face texture along with other
> baked textures... it made me wonder...  If a Hypergrid travelling avatar
> is the subject of the clone will the saving mechanism you now have in
> place work after they leave the area/grid?  I guess that applies to
> their attachments as well as the face texture which is assumed to
> already be permanent stored.
> 
>>  When saving appearance, only save the baked textures, not the other
>> face textures (which are already stored permanently)
> 
> 
> 
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