[Opensim-users] OSSL NPC functions available here
Karen Palen
karenpalensl at gmail.com
Sat Aug 13 13:28:34 UTC 2011
I wonder if anyone has tried linking a Chatterbot (e.g. ALICE) into this?
I have played with this capability using Radegast and it can give some
very nice results - particularly if the "human" participants have had a
few drinks IRL :-)
It does seem like a natural combination for all kinds of potential NPC
applications.
My goal is to do something like populating a village/school/playground
with characters who can hold some sort of conversation.
BDSM role play is another possibility, where yo have a "dungeon" with
many victims who could be lamenting their fate, trying to escape or
whatever.
Having characters that can actually converse in some limited way add a
whole new dimension!
Karen
On 08/12/2011 02:07 AM, Ai Austin wrote:
> Good stuff Justin and Dave.
>
> A question on the NPC save appearance function and a comment I see in
> one of the commits about not saving the face texture along with other
> baked textures... it made me wonder... If a Hypergrid travelling avatar
> is the subject of the clone will the saving mechanism you now have in
> place work after they leave the area/grid? I guess that applies to
> their attachments as well as the face texture which is assumed to
> already be permanent stored.
>
>> When saving appearance, only save the baked textures, not the other
>> face textures (which are already stored permanently)
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
More information about the Opensim-users
mailing list