[Opensim-users] OSSL NPC functions available here

Henry Wills fubat.enterprises at gmail.com
Sat Aug 13 04:01:17 UTC 2011


*pictures one of those old MGM movies where there are thousands of
slaves building the pyramids* *laughs*

On 8/12/11, InuYasha Meiji <inuyasha.meiji at gmail.com> wrote:
> I can't wait to give this a try once I finally get ossearch to work.  At
> the moment I seem to be stuck like most others.
>
> But I think this is a great way to make something like a small village
> look lived in, when a lack of bandwidth only allows about t12 people on
> from the outside world without being too laggy.  I am hoping this can be
> used to, on schedule people will get up and do daily activities that can
> be seen by visiting real users.
>
> An example of me.  I want two people to get up in the morning and go to
> the village sugar mill and while one appears to place sugar came into
> the mill that crushes the canes into a large trough, while the other
> leads a large OX hooked to a large arm and walks it around a large
> circle to turn the grinders.  When finished they will take the large
> troth back to where it gets boiled off to make the sugar used in the
> Ryukyu Kingdom during the time of King Sho Nei.
>
> And hoping I can have many others doing their parts to keep the village
> going.  Sort of a living museum,   NPCs would be great if I get get them
> to function in this manner.  That for all the dreams.
>
> Your Friend, InuYasha.
>
>
>
> On 8/12/2011 8:43 PM, Justin Clark-Casey wrote:
>> Face texture doesn't actually refer to a body's face here - it's a
>> term used for the different textures contained within a TextureEntry.
>>
>> btw, Fritigern has discovered the first bug in the NPC stuff which is
>> that when you load a new appearance, the old attachments don't go
>> away.  Will have to fix this next week.
>>
>> On 12/08/11 10:07, Ai Austin wrote:
>>> Good stuff Justin and Dave.
>>>
>>> A question on the NPC save appearance function and a comment I see in
>>> one of the commits about not saving the face
>>> texture along with other baked textures... it made me wonder... If a
>>> Hypergrid travelling avatar is the subject of the
>>> clone will the saving mechanism you now have in place work after they
>>> leave the area/grid? I guess that applies to their
>>> attachments as well as the face texture which is assumed to already
>>> be permanent stored.
>>>
>>> > When saving appearance, only save the baked textures, not the other
>>> > face textures (which are already stored permanently)
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>
>
> --
> ________________________________________________________________
> Opensim User: Standalone Grid on Version 0.7.1.1 with 49 Regions
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