[Opensim-users] Draping aerial photographs on terrain in opensim

Shaun Erickson ste at smxy.org
Tue Apr 12 17:15:05 UTC 2011


Maybe those who figure out how to use it could write at least some minimal docs for it. I know I want to try it, so I'll make sure to take notes when I do. If everyone does that, we could make a reasonable README at least.

-ste

On Apr 12, 2011, at 10:27 AM, Diva Canto <diva at metaverseink.com> wrote:

> The code is available here:
> https://github.com/diva/TerrainTools
> 
> I hesitated in making this known, because there is absolutely no documentation *whatsoever*, not even a README file. Whoever wants to use it needs to read the code in order to figure out how. This code exists because I need it, not because I want ppl to use it; it's in a public repo, rather than a private one, because the core of it came from Adam Frisby, so I thought I'd make it public. But I don't have any time to answer any questions about how to use it.
> 
> If you manage to use it and -- better yet -- improve it, patches are most welcome.
> 
> On 4/12/2011 6:59 AM, Paul Fishwick wrote:
>> 
>> Is the tool part of the OpenSim distribution or located somewhere? The
>> results are impressive.
>> p
>> 
>> On 4/12/2011 12:02 AM, Diva Canto wrote:
>>> 
>>> http://metaverseink.com/blog/?p=74
>>> 
>>> On 4/11/2011 8:47 PM, Tony Moore wrote:
>>>> 
>>>> Hi there,
>>>> I have been trying to find a way to drape digital aerial photographs on terrain in OpenSim and wondered if there is already a simple solution or if support for this is planned in the near future.
>>>> In my search the nearest anyone has got to this is creating a megaprim textured with a photograph, stretching across an entire tile. Also, looking at Second Life there is support for repetitive texturing of terrain, so you can drape a photo over a portion of a tile; this pattern is replicated many times to cover the entire tile. The photo you can load in for this has a size limit (I think 500x 500) – if this limit was lifted then conceivably one photo could stretch over the entire tile? Or are there any other solutions out there?
>>>> Thanks for any advice you can give,
>>>> Regards,
>>>> Tony
>>>>  
>>>>  
>>>>  
>>>> -------------------------------------------------
>>>> Antoni Moore
>>>> School of Surveying
>>>> University of Otago
>>>> PO Box 56, Dunedin
>>>> New Zealand
>>>> Tel: 0064 3 4797589
>>>> Fax: 0064 3 4797586
>>>> email: tony.moore at otago.ac.nz
>>>> WWW: www.surveying.otago.ac.nz
>>>> ==========================================
>>>>  
>>>> 
>>>> _______________________________________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>> 
>>> 
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>> 
>> 
>> -- 
>> Paul Fishwick, PhD
>> Professor and Director, Digital Arts and Sciences
>> CISE Department, CSE 301
>> University of Florida
>> Gainesville, FL 32611
>> Email: fishwick at cise.ufl.edu
>> Web: http://www.cise.ufl.edu/~fishwick
>> Blog: http://www.representationz.com
>> 
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20110412/fde644f9/attachment.html>


More information about the Opensim-users mailing list