[Opensim-users] coalesced objects

DutchGlory info at verwijs-pc.nl
Tue Apr 5 17:57:07 UTC 2011


i think only base is implemented, its rather more complex than you think. 
The second step would be adding inventory control (how are coalesced objects 
handled by inventory when you "take")  and physics ( when you rezz coalesced 
objects)  and prim information (position, size, shape/type, textures etc. of
each prim within 
coalesced objects)  all this is a big amount of coding... 

coalesced objects are handy for small builds or for temporarily take
something, 
for bigger and more complex build i would do it the old fashion way, link
everything.

dutch


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