[Opensim-users] NPC module?
diva at metaverseink.com
diva at metaverseink.com
Fri Sep 17 18:49:09 UTC 2010
It seems to me that the way that this particular module sets itself up
is a bit unorthodox. Most modules in OpenSim check a config flag under
the [Modules] section to see if they are supposed to be enabled or not,
and then, if they need specific additional configuration, they should
have their own [MyName] section in the config file.
I have no idea why on earth the NPC module is hooking up to XEngine --
that's just... wrong. Especially now that we have a general-purpose
mechanism to connect scripts to modules.
So start by fixing that! :-)
Juliana Dutra wrote:
> On Opensim.ini add to xengine section
>
> [XEngine]
> AllowOSFunctions = true
> Allow_osNpcCreate = UUID (your uuid)
>
>
> ------------------------------------------------------------------------
> *From:* Justin Clark-Casey <jjustincc at googlemail.com>
> *To:* opensim-users at lists.berlios.de
> *Sent:* Thu, September 16, 2010 5:47:57 PM
> *Subject:* Re: [Opensim-users] NPC module?
>
> On 16/09/10 23:23, bodzette Coignet wrote:
> > Hi Justin:
> > On your blog you have a post "passing data between a script and a region
> > module with modSendCommand()"
> >
> > Is that more or less how I would go about testing whether I can invoke
> > this code?
>
> No, you would invoke the npc via normal script commands with an os
> prefix, e.g.
>
> default
> {
> touch_start(integer total_number)
> {
> key cloneKey = osNpcCreate("Scary", "Clone", <134, 194, 43>,
> llDetectedKey(0));
> }
> }
>
> There's no real documentation of these apart from the code (in
> OSSL_Api.cs <http://OSSL_Api.cs>). However, they are the last four in
> the list at
>
> http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14
> <http://www.scengine.org/index.php?option=com_content&view=article&id=10:opensim-api-functions&catid=6:os-api-functions&Itemid=14>
>
> It also looks like someone else already tried them without success.
> Which leads me to suspect that they no longer work.
>
> http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699
> <http://www.osgrid.org/forums/viewtopic.php?f=5&t=2699>
>
> Remember, you will need to enable OSSL functions at a High threat
> level. Information on how to do this should be
> available via Google.
>
> >
> > On Thu, Sep 16, 2010 at 3:36 PM, Justin Clark-Casey
> > <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>
> <mailto:jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>>> wrote:
> >
> > On 16/09/10 22:27, bodzette Coignet wrote:
> >
> > No, I'm talking about the NPC module that's in the opensim
> > source code
> > found at the following location in the source tree:
> >
> > OpenSim\Region\OptionalModules\World\NPC
> >
> > Does *nobody* know who the original dev is that did this work?
> >
> >
> > That module has been there for ages. You should be able to find out
> > who created it by looking in the git logs.
> >
> > >From a quick code inspection, it looks like the CreateNPC method
> > needs to be triggered to get anything to happen. This is hooked up
> > to the osNpcCreate() command (in the OSSL_Api.cs file). You could
> > try invoking this command via an in-world script - it looks like
> > you'll need the uuid of an existing avatar to get going. There are
> > some other os commands there which appear to the NPC module (say,
> > move, remove).
> >
> > It's also very possible that this module doesn't work any more - I
> > haven't heard of anybody trying to use it for a long time. The only
> > way to find out is to try it.
> >
> > --
> > Justin Clark-Casey (justincc)
>> http://justincc.org
>> http://twitter.com/justincc
> >
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> <mailto:Opensim-users at lists.berlios.de>>
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> >
> >
> >
> >
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>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
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