[Opensim-users] Weird IAR problem with 0.7.0 RC1 Post-Fix

Chris Kennedy mewtwo0641 at cox.net
Mon Jun 14 22:38:39 UTC 2010


Oh okay. I was just wondering about it :) If you need any more info from 
me let me know and I will be more than happy to help if I can.

Thank you!


On 6/14/2010 5:02 PM, Justin Clark-Casey wrote:
> On 13/06/10 12:15, Chris Kennedy wrote:
>> Hi, I am having a weird problem with OS 0.7.0 RC1 (post-fixes), I set up
>> a new instance of OpenSim, with a new test database for 0.7.0 and tried
>> to load an IAR that I created with 0.6.9 and I end up with a really
>> weird inventory structure that looks similar to this:
>>
>> My Inventory
>> \_ (System Folders Here)
>>
>> \_ My Inventory (imported from IAR)
>> Animations
>> Animations
>> Animations
>> Animations
>> Animations
>> Animations
>> Animations (....etc)
>> Body Parts
>> Body Parts
>> Body Parts
>> Body Parts
>> Body Parts (etc)
>> Callng Cards
>> Clothing
>> Clothing
>> Clothing
>> Clothing
>> Clothing
>> Clothing (etc)
>> (and so on so forth down the list of imported folders)
>>
>> \_ All of my imported objects from the IAR are here outside of the
>> imported folders in an unsorted jumbled (albiet alphabetical lol) mess
>> rather in the folders i originally had them in.
>>
>> (End of Inventory)
>>
>> In each of the folders there are folders that I have created inside
>> (i.e., Animations > Poses, Animations > Test Anims, Animations > Funny
>> Stuff )
>>
>> I know that 0.7.0 is still a work in progress (hence why I am testing
>> this on a new temporary database for now) but wanted to ask why this is
>> happening.
>
> Basically, it's happening because I introduced a bug last week which 
> my tests aren't yet good enough to catch :).
>
> I raised Mantis http://opensimulator.org/mantis/view.php?id=4770 to 
> track this.  Unfortunately, I might not get a chance to fix it until 
> the back end of this week.
>
>>
>> If it is simply an incompatibility between the 0.6.x style IAR's and
>> 0.7.x OS ; is there anything I can do to fix it... short of having to
>> recreate my inventory folder structure by hand and then move all of my
>> objects into the newly created folders (I'd really rather not have to do
>> this)?
>
> My intention is to maintain backward compatibility for iars and oars.  
> If there is a problem then that constitutes a reportable bug.
>




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