[Opensim-users] Controlling Joints
Teravus Ovares
teravus at gmail.com
Fri Jul 30 18:41:28 UTC 2010
The joints of an avatar are controlled via animations. You can
create the animations beforehand or, if you're highly technically
inclined and have the specialized animation knowledge needed to make
them dynamically, you can use the binBVHAnimation class to decode and
re-encode the animations with your own keyframes.
Regards
Teravus
On Fri, Jul 30, 2010 at 11:15 AM, jim silvester
<jsilvest at connect.carleton.ca> wrote:
> Hello,
>
> Does anyone know how to control the Joints of an Avatar or Npc's Avatar
> though code?
>
> Thanks
> Jim
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
More information about the Opensim-users
mailing list