[Opensim-users] Virtual World Currency gets more complicated

Jane Foxclaw janefoxclaw at gmail.com
Wed Jan 20 03:36:40 UTC 2010


He and I would get along then. I'm the same way. I speak my mind, even
though some say I have a HUGE ego, which i do for a reason..  but I do admit
it.. lol

I would surely run my Grid as a Non-profit if it came down to it. It really
depends on the situation.

John

On Tue, Jan 19, 2010 at 9:27 PM, Karen Palen <karen_palen at yahoo.com> wrote:

> Actually that (and the other things I outlined in my earlier email) is one
> reason I NEVER intend to run my grid "for profit".
>
> If you ever plan to run a grid "for profit", do look at the rest of John
> Hyre's website though. He has a lot for good material and IMHO the right
> attitude about taxes. His tax law business is oriented to real world real
> estate, but many of the concepts carry over to the "virtual real estate"
> which is the only actual "product" sold by Second Life and most OpenSim
> grids that I have seen.
>
> BTW he would call you a wimp for "knuckling under" and not beating the
> government (IRS in this case) at their own game. He is nothing if not
> outspoken :-)
>
> Karen
> --- On Tue, 1/19/10, Jane Foxclaw <janefoxclaw at gmail.com> wrote:
>
> > From: Jane Foxclaw <janefoxclaw at gmail.com>
> > Subject: Re: [Opensim-users] Virtual World Currency gets more complicated
> > To: opensim-users at lists.berlios.de
> > Date: Tuesday, January 19, 2010, 6:18 PM
> > If it happens it happens.. I'll just
> > stop messing with Virtual Sims at that point. No point in
> > giving money away to government. Make them earn it like they
> > never have in the past.
> >
> > On Tue, Jan 19, 2010 at 7:09 PM,
> > lamont cranston <l.cranston at gmail.com>
> > wrote:
> >
> > if the
> > currency is real, then you need to be cautious.
> > The tax man is watching.
> >
> >
> > On Tue, Jan 19, 2010 at 5:32 PM,
> > Jane Foxclaw <janefoxclaw at gmail.com>
> > wrote:
> >
> > Ok so your point here is that we
> > should NOT go live with currency ? because I am lost as to
> > what the point it is your trying to make here.
> >
> >
> > Sonya
> >
> > On Tue, Jan 19, 2010 at 4:14 PM,
> > Karen Palen <karen_palen at yahoo.com>
> > wrote:
> >
> >
> >
> > This is from today's slashdot.org
> >
> >
> >
> >
> > I know many OpenSim users are planning to set up soem form
> > of currency exchange on their grids. THis si one of the
> > aspects that needs to be considered before "going
> > live".
> >
> >
> >
> > Karen
> >
> >
> >
> >
> http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea
> >
> >
> >
> >
> >
> >
> >  Virtual Currency Becomes Real In South Korea on Tuesday
> > January 19, @01:29PM
> >
> > Posted by Soulskill on Tuesday January 19, @01:29PM
> >
> > from the license-to-print-money dept.
> >
> > money
> >
> > garylian writes "Massively is reporting that the South
> > Korean Supreme Court has stated that virtual currency is the
> > equivalent of real-world money. For those of you who might
> > not be drawing the link, the core there is that selling
> > in-game currency for real money is essentially just an
> > exchange of currency and perfectly legal in South Korea.
> > This could have sweeping implications for RMT operations the
> > world over, not to mention free-to-play games and... well,
> > online games in general. The official story is available
> > online from JoongAng Daily."
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
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> >
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> >
> >
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> >
> >
> > --
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