[Opensim-users] Problem with sculpties was Re: Speaking of Content Theft, How About Our Own Backyard?

Karen Palen karen_palen at yahoo.com
Thu Feb 25 03:06:09 UTC 2010


Your statement intrigues me - what is your problem with sculpties?

In my ignorance I see them as just one more way to achieve a difficult goal. Actually somewhat more in step with the greater 3d world than prims!

What am I missing here?

Karen

--- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com> wrote:

> From: Len Brown <lenwbrown at gmail.com>
> Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our Own  Backyard?
> To: opensim-users at lists.berlios.de
> Date: Wednesday, February 24, 2010, 7:47 PM
> I've always had a strong fondness for
> expressing my creativity in a 3D representation.  I was
> lucky enough to find a platform with Second Life where I
> could also see a profit from my interest.
> 
> But like with the recording industry, change is inevitable
> in the platform and as must likewise learn to adapt.  I
> believe the most difficult thing to overcome is the natural
> tendency toward stagnation of reason.  I want things to
> remain the same because that is what I'm most
> comfortable with.
> 
> 
> Second Life of yesteryear is not the Second Life of today,
> and the same is true of OpenSim.  For example, I'm so
> opposed to the use of sculpties it's almost evangelical
> in nature.  I absolutely detest them in any "shape,
> form or fashion."  But that is because I'm old
> school.  I 'cut my teeth' learning 3D
> virtualization when the basic prim and its derivatives were
> all you had to work with, so creatively working with that
> medium was all I had.  Now one can create a limitless
> assortment of items simply by the use of sculpties.
> 
> 
> But if I can learn to accommodate sculpt maps into my
> virtual life, then surely I can accommodate other changes,
> including a new business model surrounding my passion.
> 
> - Len
> 
> 
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