[Opensim-users] Speaking of Content Theft, How About Our Own Backyard?

Karen Palen karen_palen at yahoo.com
Thu Feb 25 00:58:59 UTC 2010


As open source software shows there are more ways to reward a creator than paying them money!

I would think that attribution is the very minimum that we should all expect!

Karen

--- On Wed, 2/24/10, Tarak Kutther <tarakk at gmail.com> wrote:

> From: Tarak Kutther <tarakk at gmail.com>
> Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our Own  Backyard?
> To: opensim-users at lists.berlios.de
> Date: Wednesday, February 24, 2010, 4:14 PM
> Frankly everything I make in SL ro OSGrid
> is free, full permissions. Generally when I box them, the
> boxes include separate full perm copies of scripts and
> textures. I find that gets over my concerns of people
> copying my work - I'm just thrilled to see others
> getting a use of it and modifying it - if someone wants to
> rebrand and sell it, thats OK, good luck to them - I've
> got plenty of other Ideas and designs that are on the boil.
> 
> 
> 
> On 25 February 2010 03:14, John
> Mieske <johnmieske at gmail.com>
> wrote:
> 
> Ok I think there is a missunderstanding here. i'm not
> saying anything about the legalities of it as you are. I am
> saying this is what happens..  Again, if I don't care
> for something to get stolen then i'll put it out there,
> otherwise I am wasting time to secure it. You can never
> secure anything you put on the net.. bottom line as I repeat
> that if someone wants anything on this planet bad enough,
> they can eventually succeed at it.
> 
> 
> On a positive note though, if you can sue the
> guy / gal then hey, :: dances :: here comes the money.. here
> comes the money...  hahahahaha
> 
> john
> 
> 
> On Wed, Feb 24, 2010 at 1:12 PM,
> Michael Cortez <mcortez at gmail.com>
> wrote:
> 
> On Tue, Feb 23, 2010 at 2:09
> PM, Len Brown <lenwbrown at gmail.com>
> wrote:
> 
> 
> 
> >      Sadly, there's not a single thing she can
> do.
> 
> >
> 
> 
> 
> Actually, technically there is.  Every writer or
> photographer since
> 
> copyright laws went into affect can file a lawsuit against
> anyone who
> 
> plagiarizes their content and since the introduction of the
> DMCA they
> 
> have a certain level of recourse in compelling the service
> providers
> 
> that host infringing material to reveal what identify
> information they
> 
> have on file for someone illegitimately using their
> copy-written
> 
> material.
> 
> 
> 
> It's probably not worth the cost of the time and effort
> needed for it
> 
> to come to fruition, and it would likely only result in the
> offenders
> 
> removing her copy-written material with no way of getting
> monetary
> 
> damages or recouping legal fees.
> 
> 
> 
> 
> 
> on Tue, Feb 23, 2010 at 5:57 PM John Mieske <johnmieske at gmail.com>
> wrote:
> 
> > three years ago, I started to just give
> stuff away. I realized there is no way to secure
> 
> > your items you try to sell in SL or in anything online
> social network now days. Not
> 
> > enough money in it and pirateers will always.. and I
> do mean ALWAYS find a way if
> 
> > they want it bad enough. The way I personally look at
> it, if you don't mind your stuff
> 
> > getting stolen then put it out there, otherwise your
> just wasting time trying to secure
> 
> > it.
> 
> 
> 
> For some reason I have never really been able to
> agree with this
> 
> particular point of view.
> 
> 
> 
> Photographers, writers, music, radio, television and movie
> producers
> 
> have all been subject to people copying their content,
> using it in
> 
> ways they never intended, giving free copies away, selling
> duplicates,
> 
> or even plagiarizing, often without the original creator
> getting
> 
> credit.
> 
> 
> 
> Yet for some reason when someone fails at any of the
> businesses
> 
> associated with these types of products, the fact that
> their
> 
> intellectual property can (and will be) illegally copied,
> is rarely
> 
> cited as the primary reason for failure to be profitable,
> become well
> 
> known, or help out your fellow man (depending on your
> original goals.)
> 
> 
> 
> With proper marketing making it easy for people to find
> you, with good
> 
> pricing so that your competitive, with support that makes
> it clear
> 
> it's better to use your direct products rather than
> knock offs or
> 
> copies, with continued innovation of new products and
> services it is
> 
> possible to not only make a profit, but to make a living
> producing
> 
> material than can (and will be) stolen.
> 
> 
> 
> Yes, I'll admit there are many out there that wish they
> could
> 
> create/invent a handful of items and through the patent,
> copyright, or
> 
> trademark laws be able to sell their creation without the
> associated
> 
> business costs of dealing with copy cats and thieves, so
> that they can
> 
> make profit from their intellectual property in perpetuity.
>  But the
> 
> simple fact of the matter is, that type of business climate
> started
> 
> slipping away in the 40's and is increasingly difficult
> to achieve.
> 
> Especially in a digital market place, where it is
> relatively easy for
> 
> your IP to be stolen.
> 
> 
> 
> For me it's not really so much "if you don't
> mind your stuff getting
> 
> stolen" -- I don't really think anyone likes to
> have their stuff
> 
> stolen.  For me it's more about recognizing the market
> place, and the
> 
> requirements and repercussions of doing business in that
> market, and
> 
> making an informed decision to compete or not.
> 
> 
> 
> On a personal note, I think a lot of the artists could make
> quite a
> 
> bit of additional profit bylicensing their textures and
> creations via
> 
> a normal web site, using paypal, that does not directly
> target SL or
> 
> any particular Grid.  I have for example, tracked down an
> artist that
> 
> sells textures via TRU (who has a strict no non-SL policy),
> and found
> 
> that the artist licensing their own textures via the web
> for use
> 
> *anywhere* and doesn't even mention SL on their
> website.  The web site
> 
> happens to directly mention Poser/Daz3D, game and 3D
> content
> 
> developers.  I was more than willing to pay $30/USD to buy
> their
> 
> texture pack outside SL, and as per the terms of the
> license I can use
> 
> those anywhere (including in SL or OSGrid) as long as I
> don't
> 
> redistribute them as a texture pack -- I'm free to use
> them on my own
> 
> creations, even if I'm selling them.
> 
> 
> 
> Cheers,
> 
> --
> 
> Michael
> 
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> 
> 
> 
> -- 
> John Mieske / Winword Exonar
> http://johnmieske.org
> Space Grid Station
> 
> 
> 
> 
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