[Opensim-users] Question about IAR files

Karen Palen karen_palen at yahoo.com
Tue Feb 23 22:53:41 UTC 2010


Do you know about the non-existent town of "Ladron TX"?

Ladron is "thief" in Spanish and for many years was included in a remote corner of Texas on every Rand McNally map!

Any OTHER map publisher who included this fake town could expect and expensive lawsuit!

There are very well established techniques for dealing with counterfeits, almost all of which carry over nicely into a virtual world.

In this case a hidden face of a single prim that carries a texture which says something like "Made by Karen Palen all rights reserved" would provide very good evidence of copying! 

Surely creative people can come up with far better texts than that BTW :-)

Karen

--- On Tue, 2/23/10, Len Brown <lenwbrown at gmail.com> wrote:

> From: Len Brown <lenwbrown at gmail.com>
> Subject: Re: [Opensim-users] Question about IAR files
> To: opensim-users at lists.berlios.de
> Date: Tuesday, February 23, 2010, 2:54 PM
> On Tue, Feb 23,
> 2010 at 12:14 PM, Karen Palen <karen_palen at yahoo.com>
> wrote:
> 
> Linden Labs has said that they will NOT ban
> any specific viewer, only people who misuse them!
> 
> 
> 
> Big surprise, selling stolen content can and will result in
> a ban!
> 
> 
> 
> Karen
> 
> 
> I know of a number of people who were banned from Second
> Life within minutes after simply logging into SL with a
> "bad" viewer.  One of them is the person I got my
> copy of CryoGen from.  He showed me twice in-world how it
> worked, before both times suddenly disappearing, then via
> Google Talk explaining that he got "auto-banned"
> again and had to spoof a different IP address then create a
> new free account before he could log back in again.
> 
> 
> The idea of being "banned for selling stolen
> content" doesn't even exist here.  There is
> absolutely no way the stolen content can be identified as
> stolen.  Unless the original creator can prove that custom
> textures in use were ripped using something like the OpenGL
> texture ripper tool that hackers can also use in Second
> Life.  The object itself is 100% entirely identified as
> created and constructed by who-ever rezzes it in-world from
> the saved XML files previously ripped.
> 
> 
> Of course, if you are selling an item that is
> "obviously" an exact duplicate of something a
> well-known seller offers, then it's pretty easy to
> assume you're a thief.  But the vast bulk of everyday
> items can be slightly modified or a different texture or
> shade applied to it, and suddenly it appears like it's
> an original created by you and you alone.
> 
>   
> -- 
> - Len W. Brown 
>    lenwbrown at gmail.com
> 
> 
> 
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> 
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