[Opensim-users] Open Source Male Walk Animation for OpenSim?

Robert Klein rtkwebman at gmail.com
Thu Oct 1 03:05:13 UTC 2009


Maybe this will help, 
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database

-Robert


Ethan Grammatikidis wrote:
> 
> On Wed, 30 Sep 2009 16:49:33 -0500
> Len Brown <lenwbrown at gmail.com> wrote:
> 
>> Hey all!
>> 
>>      While in Second Life today I noticed what I'd long ago forgotten... 
>> My
>> AV has a "male walk" attachment that is a generic one you can find all
>> over
>> for free in-world.  I think it put it into use more than a year ago and
>> quite forgot that SL avatars don't walk that smoothly on their own from
>> the
>> start.  :)
>> 
>>      I'd like to similarly duplicate that walk for OpenSim.  I've Googled
>> for a while and not found any solid help for a male walk that can be
>> imported into OpenSim.  Now, I've seen a number of cool tutorials for
>> creating animations that can be imported, but I'd rather not "reinvent
>> the
>> wheel" if there are "generic" male walk animation files out there
>> floating
>> around I can freely use.
>> 
>>      Any suggestions or ideas?
>> 
>> Thanks much!
>> 
>> - Len W. Brown
>>      lenwbrown at gmail.com
>> 
> 
> Hola! I have one in OSGrid - an animation called "powerwalk" which is
> certainly a male walk. It's frikkin mean though, it can make my 4'0" pixie
> boi avatar look like someone you wouldn't want to get in the way of! A
> little googling turned up somethign better, a couple of source sites, one
> free, one paid. Maybe you could find more, the file extension is .bvh .
> 
> http://www.animazoo.com/Free_downloads.aspx
> http://inf-designs.com/
> 
> -- 
> Ethan Grammatikidis
> 
> Those who are slower at parsing information must
> necessarily be faster at problem-solving.
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> 
> 

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