[Opensim-users] changing environments?

Len Brown lenwbrown at gmail.com
Mon Nov 2 20:26:22 UTC 2009


Zahms,

One thing I have done "semi-successfully" is to create a box that is, say,
64 meters high by 256 meters square.  This centered and hollowed out with a
landscape texture on the inside kinda works but there are many issues...

For one, the physics engine must be properly set (as it is now by default)
or else hollow prims are not really hollow.

For another, texturing the inside of a prim REALLY stretches things
horizontally and so tiling must be employed.  Depending on the landscape,
this can lead to some ugly effects.  For example, 8+ suns in the sky around
you...

As far as actual environmental changes programmatically, I'm not sure if
that is very feasable since it must mesh suitably with the region it
surrounds.

I have seen some cool effects by changing water levels from one region to
the next (waterfalls) and using "out of sim" items like rocks, palm trees
and small islands that are rooted in the sim by invisible primitives.  It
lets you have full use of your entire sim while having the effect of things
drifting around outside of the sim a bit.

Other than that, not much else I can personally offer by way of changing the
environment outside of the sim/region.

- Len W. Brown
     lenwbrown at gmail.com

On Mon, Nov 2, 2009 at 2:15 PM, zahms aridnamis <xzahms at yahoo.com> wrote:

>   Hello all,
>
> I am wondering if anyone has expierimented with changing the environment
> out side of the sim, the endless ocean and sky seen beyond. Has anyone tried
> surrounding themselves with say mountains or a space environment? Is this
> possible?
>
> I am not a programmer so the concept of coding a module to change this
> eludes me. But I am curious if anyone has discussed this?
>
> be well
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
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>
>
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