[Opensim-users] Terraforming in OpenSim - State of Development
Len Brown
lenwbrown at gmail.com
Wed May 27 18:46:05 UTC 2009
LĂșthien,
Thank you for your response! I appreciate the information and I'll
give that a try for the time being. It's always a good idea to try new
tools. As the old saying goes, necessity is the mother of invention...
- Len W. Brown
On Wed, May 27, 2009 at 5:25 AM, LĂșthien Athariel <
luthien.athariel at gmail.com> wrote:
> hi Len,
>
> I have been having some problems there too - mostly near the seams where
> regions meet. I've understood that the terraforming tools have a bit of a
> problem dealing with those - and I discovered that a good way to get flat
> land is to first select an area, choose "flatten land", and click the "Apply
> to Selection" (or whatever the exact name is) button a couple of times ..
> that usually works fine.
>
> For larger and more complex edits, the terraforming tools are not too wel
> suited in my opinion. What I do is to export the terrain file(s) as a .R32
> file: if you install the terrain-tools there is a very convenient tool that
> lets you export either the whole thing, or a subset of regions. You can then
> edit them in (the free version of) L3DT: import as height map, and use the
> 3D terrain editor in there. You have to enter the total X and Y pixels for
> your terrain (256 per region) and a value for the height (I use 1.5, which
> comes down to approximately the same visual size as it renders in opensim) -
> although that height setting is only important for the rendering in L3DT
> itself.
>
> Within L3DT there is a number of interesting terraforming tools like
> avalanches (which creates a very realistic erosion effect), cliffs, a
> bulldozer with which you can create things like rivers, canals or dykes,
> several smoothing options etcetera. Export the height map again as a .R32
> file, and import again in opensim with the terrain-tools function.
> The finer details that L3DT produces, however, seem not to render in
> OpenSim - probably because the terrain is not resolved to that level of
> detail. But some sculpted prim - built boulders and rocks can take care of
> that.
>
> It works pretty good, I have used this route a lot.
>
> BTW - L3DT is windows only - but I found that it works like a charm under
> Crossover in OSX (and thus, probably in linux as well)
>
> - luthien
>
> 2009/5/27 Len Brown <lenwbrown at gmail.com>
>
>> Hello everyone,
>>
>> I hope my question is in the right place... I have been on SL for a
>> few years now and am very comfortable with building and terraforming. I'm
>> just wondering what the state of development is with terraforming in
>> OpenSim.
>>
>> I know that in SL when I use the "flatten" preference, the land
>> beneath my mouse flattens perfectly regardless of where I move the mouse
>> unless the land is baked along an incline.
>>
>> In OpenSim the flatten command is very loose, and there is no way to
>> get perfectly flat land aside from entering "terrain fill 21" or such to
>> flatten the entire region.
>>
>> I've been hoping there would be some improvement in the terraforming
>> tools over the last few revisions but they seem to have remained stagnant.
>>
>> Otherwise I have been very happily running 25 regions on my home
>> server for the last few months and have really been pleased with all the
>> other improvements that have come along.
>>
>> Thanks for input!
>>
>> - Len W. Brown
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20090527/81a912aa/attachment.html>
More information about the Opensim-users
mailing list