[Opensim-users] Which tool to create buildings ?
Jack Morton
jack.mortonn at gmail.com
Fri May 15 17:48:46 UTC 2009
Thanx Lúthien Athariel :)
On Fri, 2009-05-15 at 12:01 +0200, Lúthien Athariel wrote:
> I would say that you can build buildings with the built-in build
> tool ... though it has its limitations.
> It uses geometrical shapes which you can combine as you like into
> complex shapes; add textures, colour, transparency, reflectivity or
> even make to produce light. You can also make them flexible - though
> that is usually not a desired effect in buildings ...
>
> Another approach to "create things" - which I have just learned about
> through this list - is to create "sculpted prims" in an external tool
> like Blender. It's suited for more natural, irregular shapes though. I
> was thinking of making boulders and such that way. Or think of
> architectural details that need to be truly 3D and cannot be emulated
> in textures.
>
> I don't think that sculpted prims are really suited to create
> buildings with by themselves. For one thing, I have no idea whether
> you could make them "hollow" or even "physical" (so that you could
> walk on them) - but that is easy enough to find out.
> You could, however, make interesting shapes in Blender, export them,
> import them in OpenSim and use or combine them in a building.
>
>
> garo hîdh
> - lúthien
>
>
> 2009/5/15 Jack Morton <jack.mortonn at gmail.com>
> Hi all,
>
> Which tool is the best for creating buildings ? can I use
> Blender ?
> I'm under ubuntu 9.04
>
> Best regards
>
>
>
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