[Opensim-users] Multiregion Terraforming
Lúthien Athariel
luthien.athariel at gmail.com
Thu Jul 23 08:00:53 UTC 2009
I've created an 8 x 8 region terrain in this way:
I first created the global outlines in Bryce (though Im sure you can use any
terraforming tool).
Then I exported the resulting height map to L3DT (the free Standard Edition
can edit terrain as large as based on 2048 x 2048 pixels, which corresponds
to an 8 x 8 region Opensim terrain), and in there I resized it to 2048 x
2048 pixels, refined my landscape, added erosion etc. and exported it as
.R32 height map, which you can import in one go with the terrain-tools in
OpenSim (if you have a corresponding 8 x 8 region set up.
Then I did some back-and-forth editing between OpenSim itself and L3DT - the
terraforming in Opensim itself is very limited but useful at the smallest
scale, and it's not all that much work to do an export-edit-import cycle
with L3DT.
hth,
- l
2009/7/22 Len Brown <lenwbrown at gmail.com>
> This is more or less a generalized question. Earlier today I spent a few
> hours in Second Life doing nothing but flying through one region after
> another and the one thing that struck me was how does Linden Lab do their
> multi-region terraforming? I know it's pretty simple to splice a terrain
> map over 9 or 25 regions in a grid, but when it comes to something as large
> as Second Life, with many thousands of regions, how is this accomplished?
> Any ideas?
>
> I'd also like to locate a (or some) free 9 and 25 (3X3 & 5X5) region
> terrain maps - anyone know of a place where such may be obtained? Maybe a
> main small continent and some small islands scattered around its edge...
>
> I'm currently maintaining a 25 region 5X5 grid on my home OpenSim server
> and am looking for some variety. Currently most of the regions are
> perfectly flat at around 21meters.
>
> - Len
>
>
>
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