[Opensim-users] Builder's Buddy Script in OpenSim?

Len Brown lenwbrown at gmail.com
Wed Jul 8 01:03:53 UTC 2009


Very handy!  Thanks and I'll stretch my legs around the forum and see what
else I can find on there too.  I appreciate it.

You know, you're right about it being less valuable in OS than SL.  However,
I rather got a blast, in Second Life, in linking very small link sets or
even individual pieces.  Mainly, I got a kind of thrill from rezzing a box
and then having it "explode" in a shower of prims that each assembled into a
whole structure.  A bit of a lot of work putting the scripts in all those
prims, but kinda fun rezzing stuff all the more.

- Len

On Tue, Jul 7, 2009 at 7:12 PM, Mark Seeley <egroeg_cimino at hotmail.com>wrote:

>  Have a look in the scripting forum at osgrid.org.  There's a working
> version posted there for Opensimulator.
>
> http://www.osgrid.org/forums/viewtopic.php?f=5&t=1364
>
> It's not as valuable in Opensimulator as in SL since prim link sets can be
> much larger, but still a good tool.
>
>
> ------------------------------
> Date: Tue, 7 Jul 2009 10:30:52 -0500
> From: lenwbrown at gmail.com
> To: opensim-users at lists.berlios.de
> Subject: [Opensim-users] Builder's Buddy Script in OpenSim?
>
> Have any of you had any experience with the Builder's Buddy script in
> OpenSim?  I've noticed many of my Second Life scripts work in OpenSim
> without problem but I've not yet tried Builder's Buddy.
>
> For those unfamiliar, Builder's Buddy consists of two scripts - one being
> the main one in a primary prim, such as a box and the second script placed
> in various objects.comprising parts of a whole structure.  The end result is
> being able to rez a box and from that a menu allows rezzing and reassembly
> of a whole complex structure.  A form of "pre-packaged" structure.
>
> Thanks!
>
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