[Opensim-users] Blender as an Opensim client for scene editing
Toni Alatalo
antont at kyperjokki.fi
Thu Jul 2 11:44:11 UTC 2009
Sean Dague kirjoitti:
> similar thing with a Gimp or Photoshop plugin, which would let artists
> use their texturing tools directly on in world surfaces.
>
Verse did this with Gimp, quite promising. Typically the problem with
adding networking to an application that was not written with it in mind
is that things you are interested in, like when a part of an image
changes, are not exposed from the application core. The Verse guys even
forked gimp first to be able to do it. Later the plugin we used was for
stock gimp, not fork, and it had to periodically scan the image and
compare whether something in it had changed .. worked ok. Verse is quite
clever in how it can transfer parts of textures as tiles for live
updates (like it can move individual vertices of a mesh etc).
But also just being able to directly download/upload a whole image from
your image app over e.g. libomv would be useful, and perhaps simple to
do, so a good idea indeed.
> -Sean
>
~Toni
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