[Opensim-users] Correcting Metaverse Time
Robert Klein
rtkwebman at gmail.com
Tue Jan 20 21:52:19 UTC 2009
When I first approached this topic I failed to separate out the server from
the viewer. Servers are what they are and I am not proposing we touch that
part. Just trying to move us away from using SLT for activities and such
because it gets confusing. I for one plan on leaving the whole SL thing
behind in favor of OpenSim and using constant references to SLT will be
clumsy for clients new to the metaverse.
So maybe the questions for this thread becomes:
What would be the best ways we can start using UTC now? Event planning?
Scripting? Activities on our own regions? Do we have to wait for the viewers
to be adjusted? Is it as simple as we just start doing stuff in UTC and not
reference SLT anymore? What parts do we leave for the future?
-Robert
Stefan Andersson wrote:
>
>
>
>> If this isn't universally the case (e.g. for script functions) then we
>> probably need to change it so that it is always > the case. We appear to
>> be pretty happy using UTC for data purposes and we should aim for
>> consistency in this. Nobody > should need to set their server to any
>> particular time zone.
> +1 on not having to change server time.
>
> I'm only proposing we're using UTC as our internal standard. Whatever is
> communicated out thru viewers, script functions et c is something else
> entirely, and rather contextual.
>
> All other times should be decorated with timezone, offset, or both.
>
> /Stefan
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