[Opensim-users] Correcting Metaverse Time

Charles Krinke cfk at pacbell.net
Mon Jan 19 21:46:05 UTC 2009


Certainly, those running grids and major standalones that are
HyperGridded can easily set their sims to UTC without any additional
prompting from us, and I have already done this with those I can
directly influence.

Now that we seem heading towards some semblance of a consensus, let me open two itty-bitty "Pandora's Boxen" that others have described to me.

But, there are sims running in folks homes and on servers where for other then OpenSim reasons, these folks wish the server (or desktop computer in some cases) to run on the local timezone, where ever it is. These reasons run from needing mail programs like Outlook to work correctly. These folks end up at a disadvantage unless we can tell them how to ensure their OpenSim clock is on UTC.

Another issue is that the SL client itself seems to favor PST, so we have client perceptions to deal with. Although as other clients gain some wider use, this issue is likely to resolve itself over time.

I would not want either of these to stop a movement towards an OpenSim Metaverse timezone, but, these are the two major issues that folks have discussed with me that currently cause them angst.

With the highest respect to this illustrious group,

Charles Krinke



________________________________
From: Robert Klein <rtkwebman at gmail.com>
To: opensim-users at lists.berlios.de
Sent: Monday, January 19, 2009 1:32:54 PM
Subject: Re: [Opensim-users] Correcting Metaverse Time


I completely agree with you Charles. It is one of those things that just
seems to make sense. I can see why Linden Labs settled on PST in the very
early stages, but it doesn't really work in the long run for a global
massively hypergridded metaverse... ooh sorry that was a mouthful. 

-Robert


Charles Krinke wrote:
> 
> 
> 
> Let me weigh in a little bit.
> 
> There are a number of use cases for OpenSim. Some of them are either
> sims-in-boxes or walled gardens where the sim/grid owner would like to do
> 'their own thing' with respect to timezone notions.
> 
> But, for the purposes of this discussion, I think we are contemplating
> those standalones, grids and HyperGrid connections where having everything
> public in the Metaverse is on the same timezone.
> 
> This has an effect on events, scripts, assets, textures and other.
> Basically everything where the concept of NOW() is important.
> 
> As we build out our part of the Metaverse with OpenSim, it seems that
> having a standardized time helps us all and I get the impression that most
> folks would favor UTC/GMT as the standard time for the OpenSim Metaverse.
> 
> Charles
> 
> 
> 
> ________________________________
> From: Robert Klein <rtkwebman at gmail.com>
> To: opensim-users at lists.berlios.de
> Sent: Monday, January 19, 2009 1:01:06 PM
> Subject: Re: [Opensim-users] Correcting Metaverse Time
> 
> 
> Justin what do you think? Where do we start to make this happen?
> 
> Cheers,
> 
> -Robert
> 
> 
> Ai Austin wrote:
>> 
>> At 05:06 19/01/2009, opensim-users-request at lists.berlios.de wrote:
>>>I was wondering why we continue to use SL (PST) time in our wonderful
>>>OpenSim universe instead of GMT/UTC? What would it take to set our own
>>>standalone opensims for another timezone?
>> 
>> 
>> I would vote for UTC... and cakll it that rather GMT wh ich happens 
>> to equal UTC.  We are international after all :-)
>> 
>> 
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>> 
> 
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