[Opensim-users] Correcting Metaverse Time
Robert Klein
rtkwebman at gmail.com
Mon Jan 19 21:32:54 UTC 2009
I completely agree with you Charles. It is one of those things that just
seems to make sense. I can see why Linden Labs settled on PST in the very
early stages, but it doesn't really work in the long run for a global
massively hypergridded metaverse... ooh sorry that was a mouthful.
-Robert
Charles Krinke wrote:
>
>
>
> Let me weigh in a little bit.
>
> There are a number of use cases for OpenSim. Some of them are either
> sims-in-boxes or walled gardens where the sim/grid owner would like to do
> 'their own thing' with respect to timezone notions.
>
> But, for the purposes of this discussion, I think we are contemplating
> those standalones, grids and HyperGrid connections where having everything
> public in the Metaverse is on the same timezone.
>
> This has an effect on events, scripts, assets, textures and other.
> Basically everything where the concept of NOW() is important.
>
> As we build out our part of the Metaverse with OpenSim, it seems that
> having a standardized time helps us all and I get the impression that most
> folks would favor UTC/GMT as the standard time for the OpenSim Metaverse.
>
> Charles
>
>
>
> ________________________________
> From: Robert Klein <rtkwebman at gmail.com>
> To: opensim-users at lists.berlios.de
> Sent: Monday, January 19, 2009 1:01:06 PM
> Subject: Re: [Opensim-users] Correcting Metaverse Time
>
>
> Justin what do you think? Where do we start to make this happen?
>
> Cheers,
>
> -Robert
>
>
> Ai Austin wrote:
>>
>> At 05:06 19/01/2009, opensim-users-request at lists.berlios.de wrote:
>>>I was wondering why we continue to use SL (PST) time in our wonderful
>>>OpenSim universe instead of GMT/UTC? What would it take to set our own
>>>standalone opensims for another timezone?
>>
>>
>> I would vote for UTC... and cakll it that rather GMT wh ich happens
>> to equal UTC. We are international after all :-)
>>
>>
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