[Opensim-users] Viewer Troubles

John Hopkin opensim at jfhopkin.karoo.co.uk
Thu Feb 12 03:46:06 UTC 2009


Sounds pretty likely - too much flex can certainly drag a viewer to
its knees, and forests of flexi trees are notoriously lag-inducing.

The business of not being logged out properly is pretty common, at
least in my experience.  On SL, you can be forced to wait 5 minutes or
so before relogging, but on OSG at least it seems you can hop straight
back in - as soon as the server sees you reappearing it sends an
"already connected" message to the viewer and logs you out.  Happens
especially on viewer crashes, as it takes the server a while to
realise you're not there anymore.

Robert Klein wrote:

>
>I just weeded my region full of trees down from 375 to 75 and the floating
>off or freezing has stopped. this seems to fit with what the rest of you are
>saying. Too many prims, particularly flexible ones can cause some kind of
>connectivity loss between the viewer and simulator. Wonder if I had changed
>the trees to non-flexible prims if the problem would have stopped?
>
>-Robert
>
>
>
>trucker.anthony wrote:
>> 
>> not freezing any more they used to experience that upon tp to a region
>> because of the junk prims that were attachments that fell off and migrated
>> to 0,0,0 check the corners of your regions but DO NOT touch the prims if
>> you see any they are also death prims ( if you touch them the viewer
>> crashes right to desktop) as far as flaoting off the map yes upon region
>> crossings sometimes we keep floating thought that was due to server lag
>> but
>> i have reduced regions and increased servers and am still getting it 
>> 
>> 
-- 
John Hopkin




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