[Opensim-users] Assets 101

Justin Clark-Casey jjustincc at googlemail.com
Fri Feb 6 22:27:30 UTC 2009


jon cundill wrote:
> Ok
> 
> I'll set-up a forge project and work this up into a Region Module.
> 
> In the meantime if anyone wants to play I've attached my original 
> hack to this mail as a patch .
> 
> Note, this is very much pre-alpha code, almost certainly full of bugs, 
> guaranteed to trash you opensim install and generally ruin your life.
> 
> Only works with oar files at the moment. Trick to make this work is to 
> strip the file extension of the filename requested to be uploaded or 
> downloaded and see what we have left - if we still have a filename and 
> an extension then assume OAR file upload/download rather than terrain 
> file. So house.oar.raw will assume you want an oar file and house.raw 
> will assume you want a raw file.
> 
> There is hardly any code needed to get this going - as Diva has 
> mentioned in the past, the awesome module architecture the devs have put 
> in place make it real easy to do these things in opensim

Nice stuff.  Actually you're quite lucky since the OarFileSaved event only snuck in there a week ago.

I don't know, perhaps this is a core module, perhaps it isn't.  Actually I really like the functionality in core terms 
but then I'm a little biased.

We may well have more discussion on what's core/not core soonish when DrScofield starts the next phase of the Great 
Renaming ;)

> 
> Jonc
> 
> 
> 2009/2/6 Robert Klein <rtkwebman at gmail.com <mailto:rtkwebman at gmail.com>>
> 
> 
>     Way to go Jon!!!  Maybe put this on the forge as Justin suggests
>     below? We
>     can always post updates here on the list as things progress.
> 
>     -Robert
> 
> 
>     jon cundill wrote:
>      >
>      > Hi
>      > Just knocked together a quick and dirty prototype for this, and
>     using the
>      > Terrain Upload/ Download for OAR files actually works quite well.
>      >
>      > - Noticed Limitations
>      >
>      > Viewer needs you to have .raw on the end of the filename. So you
>     end up
>      > downloading and uploading files named house.oar.raw rather than
>     house.oar.
>      >
>      > Maybe the Hippo Viewer people could do something about this if
>     this goes
>      > further.
>      >
>      > It is slow, and little feedback is given to the user until it has
>      > completed,
>      > so the 2.4 Mb house from the Free Assets page takes around 4 mins to
>      > upload
>      > or download on a localhost standalone.
>      >
>      > I have regions with 30Mb oar files - that would take nearly half
>     an hour
>      > to
>      > transfer, probalby longer across the internet.
>      >
>      > You can probably send Estate Messages with some progress
>     indication to
>      > alleviate this.
>      >
>      > As well as OAR files, this technique can also probably be used to
>      > upload/download R32 or BMP type terrain file formats instead of
>     LLRAW ones
>      > -
>      > that might be useful.
>      >
>      > If there is interest in pursuing this, and unless someone beats
>     me to it,
>      > I'll tidy up the code and submit a patch for review
>      >
>      > jonc
>      >
>      >
>      >
>      >
>      >
> 
>     --
>     View this message in context:
>     http://n2.nabble.com/Assets-101-tp2248830p2284815.html
>     Sent from the opensim-users mailing list archive at Nabble.com.
> 
>     _______________________________________________
>     Opensim-users mailing list
>     Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de>
>     https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users


-- 
justincc
Justin Clark-Casey
http://justincc.wordpress.com



More information about the Opensim-users mailing list