[Opensim-users] What are some solutions for oar file sharing?
Ideia Boa
ideiaboa at gmail.com
Mon Feb 2 19:15:45 UTC 2009
Everybody can use the "Lusitania Tester" region on WorldsimTerra-Grid,
like Robert ask, and I'll do every week
a OAR and put the file for download on the site. If everybody
accept the offer.
Robert Klein wrote:
> Short Term Idea:
> What about creating a single region on the OSGrid that everyone can put
> their creations on and the person who owns the region can simply dump an OAR
> file out once a week and place it where we can all get to it? Kind of like a
> contribution sandbox. Again we still need to figure out WHERE to keep the
> files but it might be a good start.
>
> Long Term Idea:
> The same kind of region or regions as mentioned above, but as Justin
> mentions (once he finishes the code), you just click on a box of items and
> they get saved in some kind of OAR format minimized to just the parcel you
> were standing on, or some other method as yet to be determined. This would
> not require a file server but rather the region simulator acts as its own
> kind of file server.
>
> -Robert
>
>
>
> Justin Clark-Casey wrote:
>
>> Mo Hax wrote:
>>
>>> I have heard of this and am only experimenting now with it, but doesn't
>>> that imply some cleanup of the output from a save-oar against an entire
>>> region? Even if that region has nothing in it but the new items you have
>>> built? and are targetting for later sharing as OAR.
>>>
>>> This also raises a best-practice question about the amount of content to
>>> generally put in an OAR in any sharing site. OARs could be as granular
>>> as one per, say, sofa, or as broad as one per city block.
>>>
>> I would anticipate that something as small as a sofa would be transported
>> as an inventory item rather than as part of a
>> region (which might still be suitable for city blocks). Indeed, there is
>> experimental code for an inventory archive
>> format that I intend to do something with fairly soon.
>>
>> As Robert said, OAR files are bulky. To some extent this is a tradeoff of
>> convenience against file size. If all the
>> necessary assets weren't contained in the oar then they would need to be
>> requested over the web. There is a certain
>> inconvenience in making assets publicly available. It's also not ideal if
>> you want to keep those assets private between
>> yourself and some trusted receivers.
>>
>> However, the advantages are probably great enough for a way for an asset
>> service to request assets dynamically via urls
>> to evolve in the future. These urls would probably be embedded in the
>> object url so that one could just toss xml files
>> about (though I think there are still good reasons for bundling multiple
>> objects to gether). Indeed, Cable Beach may
>> already be anticipating this. I would anticipate that this alternative
>> would supplement archives rather than replace them.
>>
>>
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20090202/5fb8fe3b/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: ideiaboa.vcf
Type: text/x-vcard
Size: 271 bytes
Desc: not available
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20090202/5fb8fe3b/attachment.vcf>
More information about the Opensim-users
mailing list