[Opensim-users] XML2 and OAR
Tom Willans
tom.willans at bessacarr.com
Mon Apr 20 15:29:00 UTC 2009
Thanks,
What has puzzle me is that I thought I could take the uuid in a
script name, look it up in the object xml file and locate it's real
name. However only a small number of the uuids match? Once the oar
file is loaded it works wonderfully. Could you point me in the right
direction for the file that manipulates them - I can check out the
details there.
Tom
On 20 Apr 2009, at 16:04, Justin Clark-Casey wrote:
> Tom Willans wrote:
>> Hi Can you clarify the XML2 format for me as I cannot find any
>> documentation. I am prepared for a "doh" moment!
>>
>> My understanding was that the assets in the OAR file have their
>> UUID as
>> part of the filename. The XML2 file in the objects folder should
>> contain
>> GUID that match these UUIDS, should the object contain that asset.
>> However a casual look seems to be that these asset uuids are not
>> in the
>> xml file I would expect.
>
> Each item in an 'XML2' file will have XML within
> <TaskInventoryItem>. The asset uuid for that item will be in the
> <AssetID> field.
>
> The XML2 isn't well documented (or even documented at all, I
> suspect). It's quite an ancient format and I didn't make
> any effort to document it for OARs since it pre-existed OARs and
> I'm hoping that a more suitable format would come
> along. However, as for so many things that hasn't happened yet.
>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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