[Opensim-users] networking gremlin?

Ursula MATOVA ursula.matova at klintcentral.net
Sat Apr 11 07:27:09 UTC 2009


Try deleting the line corresponding to your avatar in the mysql  
"appearance" table ... That solved this problem for me a few days ago.

Regards,
Ursula.

Le 11 avr. 09 à 08:55, Frisby, Adam a écrit :

> I have a funny feeling this probably won't be the last Endian issue  
> - but the reports are definitely appreciated in trying to get them  
> fixed.
>
> Adam
>
>> -----Original Message-----
>> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
>> bounces at lists.berlios.de] On Behalf Of Teravus Ovares
>> Sent: Friday, 10 April 2009 8:30 PM
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] networking gremlin?
>>
>> On this, it might be best to open up a Jira with libOMV at:
>> http://jira.openmv.org/
>>
>> Best Regards
>>
>> Teravus
>>
>> On 4/10/09, Teravus Ovares <teravus at gmail.com> wrote:
>>> The following message:
>>> "In the OpenSim console I get zillions of errors that look ilke  
>>> this:
>>> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to
>>> MalformedDataException:   at OpenMetaverse.Packets.AgentUpdatePacket
>>> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i)
>>> [0x00000]
>>> at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte
>>> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[]
>>> zeroBuffer) [0x00000]
>>> at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes,
>>> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000]
>>> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData
>>> (IAsyncResult result) [0x00000]
>>> "
>>> seems to be a result of some endian issues (libOMV) in a library  
>>> that
>>> we use to process packets on the UDP connection.
>>>
>>> Best Regards
>>>
>>> Teravus
>>>
>>>
>>> On 4/10/09, me at timberwoof.com <me at timberwoof.com> wrote:
>>>> Hello!
>>>>
>>>> My name is Michael Roeder; I'm a software QA engineer and a former
>>>> Linden. I've been poking at getting OpenSim running, and I've hit a
>>>> snag. (Oh, dear, oh, dear, oh, dear! What will we do?!)
>>>>
>>>> I set up a build environment on a 1.42GHz Mac G4 DP running OS X
>>>> 10.4.11; I'm running the Second Life viewer on a 2GHz Mac G5 DP
>>>> running OS X 10.5.6. They talk to each other on a gigabit ethernet
>>>> network. The network works; I as I was too cheap to buy another
>>>> monitor when I bought the G5, the G4 is running headless and I talk
>>>> to it over SSH, VNC, AppleShare, HTTP, and OpenSim (mostly).
>>>>
>>>> I set the storage to use MySQL. When I look directly at the
>> resulting
>>>> database, tables and data that look okay are there.
>>>>
>>>> First the (mostly) good news. OpenSim seems to be (mostly) running.
>>>> Here's what SL Help says...
>>>>
>>>> Second Life 1.22.11 (113976) Mar  6 2009 15:34:47 (Second Life
>>>> Release Candidate)
>>>> Release Notes
>>>> You are at 256128.0, 256128.0, 25.0 in Infernosoft located at
>>>> vroomvroom.inside.infernosoft.com (10.1.4.10:9000)
>>>> OpenSimulator Server  0.6.4.9075  (OS ) ChilTasks:True
>> PhysPrim:True
>>>> Release Notes
>>>>
>>>> I can create and see all the basic shapes. Objects persist across
>> log-
>>>> ins. Objects persist across server restarts.
>>>> Ambient sounds play.
>>>> I can take a snapshot and save it to disk, but I cannot save it to
>>>> inventory. ( see http://web.timberwoof.com/images/Snapshot_001.jpg
>> )
>>>> (IF I try to save it to inventory, an icon shows up, but it does
>> not
>>>> load when I double click it.)
>>>> I can create and manipulate objects but the only textures I can
>> apply
>>>> are plywood, blank, transparent, and the terrains. I can save them
>> to
>>>> my inventory and retrieve them from the inventory.
>>>>
>>>> Now the bad news.
>>>> My avatar is a cloud. It cannot move forward or backward; it cannot
>> fly.
>>>> I cannot read the Welcome note or the Example Notecard: I double
>>>> click the note in the inventory. The note window opens up but it
>> only
>>>> syas "Loading..."
>>>> I cannot open any textures (except plywood, blank, transparent
>>>> texture, and the terrains): when I double click a texture in the
>>>> Inventory window, the texture window opens and displays "Dimensions
>> 0x0"
>>>> When I try to upload an image, everything "works" except that
>>>> displaying the image results in a 0x0 image.
>>>> I cannot edit terrain. Nothing happens to the terrain when I try.
>>>> I cannot edit scripts in objects. Clicking "New Script" causes a
>>>> script icon to appear in the object contents. But doubeclicking the
>>>> script only results in a script wndow that says "Loading...". If I
>>>> click "Reset", the object says "Primitive: Script running".
>>>>
>>>> In the OpenSim console I get zillions of errors that look ilke
>> this:
>>>> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to
>>>> MalformedDataException:   at
>> OpenMetaverse.Packets.AgentUpdatePacket
>>>> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i)
>>>> [0x00000]
>>>>  at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte
>>>> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[]
>>>> zeroBuffer) [0x00000]
>>>>  at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes,
>>>> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000]
>>>>  at
>> OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData
>>>> (IAsyncResult result) [0x00000]
>>>>
>>>> So somebody important is not talking to somebody else important.
>>>>
>>>>
>>>> I tried RTFM but didn't get very far,
>>>> http://opensimulator.org/wiki/
>>>> Troubleshooting#Networking_and_config_issues
>>>> "If the client connects but the avatar can only spin in place and
>> not
>>>> move, then the sim is not correctly configured. It completed the
>>>> initial login function, but packets are not being exchanged between
>>>> the client and the sim, probably due to a network configuration
>> error
>>>> on the sim. "
>>>> See OpenSim: Configuration
>>>> http://opensimulator.org/wiki/OpenSim:Configuration
>>>> "There is currently no text in this page, you can search for this
>>>> page title in other pages or edit this page."
>>>> (I guess I need to RTFC and then WTFM myself.)
>>>>
>>>> Here's my OpenSim.ini network configuration:
>>>> [Network]
>>>>    http_listener_port = 9000
>>>>    remoting_listener_port = 8895
>>>>    default_location_x = 1000
>>>>    default_location_y = 1000
>>>>
>>>>    ; ssl config: Experimental!  The auto https config only really
>>>> works definately on windows XP now
>>>>    ; you need a Cert Request/Signed pair installed in the MY store
>>>> with the CN specified below
>>>>    ; you can use https on other platforms, but you'll need to
>>>> configure the httpapi yourself for now
>>>>    http_listener_ssl = false ; Also create a SSL server
>>>>    http_listener_cn = "localhost" ; Use the cert with the common
>> name
>>>>    http_listener_sslport = 9001 ; Use this port for SSL
>> connections
>>>>    http_listener_ssl_cert = "" ; Currently unused, but will be
>> used
>>>> for OSHttpServer
>>>>
>>>>    ; Uncomment below to enable llRemoteData/remote channels
>>>>    ; remoteDataPort = 20800
>>>>
>>>>    grid_server_url = "http://127.0.0.1:8001" ; ***
>>>>    grid_send_key = "null"
>>>>    grid_recv_key = "null"
>>>>
>>>>    user_server_url = "http://127.0.0.1:8002" ; ***
>>>>    user_send_key = "null"
>>>>    user_recv_key = "null"
>>>>
>>>>    asset_server_url = "http://127.0.0.1:8003" ; ***
>>>>
>>>>    inventory_server_url = "http://127.0.0.1:8004" ; ***
>>>>
>>>>    ; The MessagingServer is a companion of the UserServer. It uses
>>>>    ; user_send_key and user_recv_key, too
>>>>    messaging_server_url = "http://127.0.0.1:8006" ; ***
>>>>
>>>>
>>>> Here's my /bin/Regions/default.xml
>>>> <Root>
>>>>  <Config sim_UUID="830a8b94-d212-4708-a498-fa6947ffb0d5"
>>>> sim_name="Infernosoft" sim_location_x="1000" sim_location_y="1000"
>>>> internal_ip_address="10.1.4.10" internal_ip_port="9000"
>>>> allow_alternate_ports="false" external_host_name="10.1.4.10"
>>>> master_avatar_uuid="00000000-0000-0000-0000-000000000000"
>>>> master_avatar_first="Timberwoof" master_avatar_last="Infernosoft"
>>>> master_avatar_pass="********"
>>>> lastmap_uuid="00000000-0000-0000-0000-000000000000"
>>>> lastmap_refresh="1239300206" nonphysical_prim_max="0"
>>>> physical_prim_max="0" clamp_prim_size="false" object_capacity="0"
>> />
>>>> </Root>
>>>>
>>>> I tried changing this file's internal_ip_address="0.0.0.0" but the
>>>> behavior is identical.
>>>>
>>>> I looked for files on the OpenSim server that would correspond to
>>>> textures and a sound I "uploaded", but I could not find any. Where
>>>> are they stored? (I found the assets folder, but that's not it.)
>>>> _______________________________________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>>
>>>
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