[Opensim-users] networking gremlin?
Teravus Ovares
teravus at gmail.com
Sat Apr 11 01:07:17 UTC 2009
The following message:
"In the OpenSim console I get zillions of errors that look ilke this:
14:45:41 - [CLIENT]: Dropped Malformed Packet due to
MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket
+AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i)
[0x00000]
at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte
[] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[]
zeroBuffer) [0x00000]
at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes,
System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000]
at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData
(IAsyncResult result) [0x00000]
"
seems to be a result of some endian issues (libOMV) in a library that
we use to process packets on the UDP connection.
Best Regards
Teravus
On 4/10/09, me at timberwoof.com <me at timberwoof.com> wrote:
> Hello!
>
> My name is Michael Roeder; I'm a software QA engineer and a former
> Linden. I've been poking at getting OpenSim running, and I've hit a
> snag. (Oh, dear, oh, dear, oh, dear! What will we do?!)
>
> I set up a build environment on a 1.42GHz Mac G4 DP running OS X
> 10.4.11; I'm running the Second Life viewer on a 2GHz Mac G5 DP
> running OS X 10.5.6. They talk to each other on a gigabit ethernet
> network. The network works; I as I was too cheap to buy another
> monitor when I bought the G5, the G4 is running headless and I talk
> to it over SSH, VNC, AppleShare, HTTP, and OpenSim (mostly).
>
> I set the storage to use MySQL. When I look directly at the resulting
> database, tables and data that look okay are there.
>
> First the (mostly) good news. OpenSim seems to be (mostly) running.
> Here's what SL Help says...
>
> Second Life 1.22.11 (113976) Mar 6 2009 15:34:47 (Second Life
> Release Candidate)
> Release Notes
> You are at 256128.0, 256128.0, 25.0 in Infernosoft located at
> vroomvroom.inside.infernosoft.com (10.1.4.10:9000)
> OpenSimulator Server 0.6.4.9075 (OS ) ChilTasks:True PhysPrim:True
> Release Notes
>
> I can create and see all the basic shapes. Objects persist across log-
> ins. Objects persist across server restarts.
> Ambient sounds play.
> I can take a snapshot and save it to disk, but I cannot save it to
> inventory. ( see http://web.timberwoof.com/images/Snapshot_001.jpg )
> (IF I try to save it to inventory, an icon shows up, but it does not
> load when I double click it.)
> I can create and manipulate objects but the only textures I can apply
> are plywood, blank, transparent, and the terrains. I can save them to
> my inventory and retrieve them from the inventory.
>
> Now the bad news.
> My avatar is a cloud. It cannot move forward or backward; it cannot fly.
> I cannot read the Welcome note or the Example Notecard: I double
> click the note in the inventory. The note window opens up but it only
> syas "Loading..."
> I cannot open any textures (except plywood, blank, transparent
> texture, and the terrains): when I double click a texture in the
> Inventory window, the texture window opens and displays "Dimensions 0x0"
> When I try to upload an image, everything "works" except that
> displaying the image results in a 0x0 image.
> I cannot edit terrain. Nothing happens to the terrain when I try.
> I cannot edit scripts in objects. Clicking "New Script" causes a
> script icon to appear in the object contents. But doubeclicking the
> script only results in a script wndow that says "Loading...". If I
> click "Reset", the object says "Primitive: Script running".
>
> In the OpenSim console I get zillions of errors that look ilke this:
> 14:45:41 - [CLIENT]: Dropped Malformed Packet due to
> MalformedDataException: at OpenMetaverse.Packets.AgentUpdatePacket
> +AgentDataBlock.FromBytes (System.Byte[] bytes, System.Int32& i)
> [0x00000]
> at OpenMetaverse.Packets.AgentUpdatePacket.FromBytes (System.Byte
> [] bytes, System.Int32& i, System.Int32& packetEnd, System.Byte[]
> zeroBuffer) [0x00000]
> at OpenSim.Framework.PacketPool.GetPacket (System.Byte[] bytes,
> System.Int32& packetEnd, System.Byte[] zeroBuffer) [0x00000]
> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OnReceivedData
> (IAsyncResult result) [0x00000]
>
> So somebody important is not talking to somebody else important.
>
>
> I tried RTFM but didn't get very far,
> http://opensimulator.org/wiki/
> Troubleshooting#Networking_and_config_issues
> "If the client connects but the avatar can only spin in place and not
> move, then the sim is not correctly configured. It completed the
> initial login function, but packets are not being exchanged between
> the client and the sim, probably due to a network configuration error
> on the sim. "
> See OpenSim: Configuration
> http://opensimulator.org/wiki/OpenSim:Configuration
> "There is currently no text in this page, you can search for this
> page title in other pages or edit this page."
> (I guess I need to RTFC and then WTFM myself.)
>
> Here's my OpenSim.ini network configuration:
> [Network]
> http_listener_port = 9000
> remoting_listener_port = 8895
> default_location_x = 1000
> default_location_y = 1000
>
> ; ssl config: Experimental! The auto https config only really
> works definately on windows XP now
> ; you need a Cert Request/Signed pair installed in the MY store
> with the CN specified below
> ; you can use https on other platforms, but you'll need to
> configure the httpapi yourself for now
> http_listener_ssl = false ; Also create a SSL server
> http_listener_cn = "localhost" ; Use the cert with the common name
> http_listener_sslport = 9001 ; Use this port for SSL connections
> http_listener_ssl_cert = "" ; Currently unused, but will be used
> for OSHttpServer
>
> ; Uncomment below to enable llRemoteData/remote channels
> ; remoteDataPort = 20800
>
> grid_server_url = "http://127.0.0.1:8001" ; ***
> grid_send_key = "null"
> grid_recv_key = "null"
>
> user_server_url = "http://127.0.0.1:8002" ; ***
> user_send_key = "null"
> user_recv_key = "null"
>
> asset_server_url = "http://127.0.0.1:8003" ; ***
>
> inventory_server_url = "http://127.0.0.1:8004" ; ***
>
> ; The MessagingServer is a companion of the UserServer. It uses
> ; user_send_key and user_recv_key, too
> messaging_server_url = "http://127.0.0.1:8006" ; ***
>
>
> Here's my /bin/Regions/default.xml
> <Root>
> <Config sim_UUID="830a8b94-d212-4708-a498-fa6947ffb0d5"
> sim_name="Infernosoft" sim_location_x="1000" sim_location_y="1000"
> internal_ip_address="10.1.4.10" internal_ip_port="9000"
> allow_alternate_ports="false" external_host_name="10.1.4.10"
> master_avatar_uuid="00000000-0000-0000-0000-000000000000"
> master_avatar_first="Timberwoof" master_avatar_last="Infernosoft"
> master_avatar_pass="********"
> lastmap_uuid="00000000-0000-0000-0000-000000000000"
> lastmap_refresh="1239300206" nonphysical_prim_max="0"
> physical_prim_max="0" clamp_prim_size="false" object_capacity="0" />
> </Root>
>
> I tried changing this file's internal_ip_address="0.0.0.0" but the
> behavior is identical.
>
> I looked for files on the OpenSim server that would correspond to
> textures and a sound I "uploaded", but I could not find any. Where
> are they stored? (I found the assets folder, but that's not it.)
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