[Opensim-users] Strange effekt / Avatar totaly stretched
Sacha Magne
sacha.magne at k-grid.com
Wed Apr 1 14:03:15 UTC 2009
You Missed one point too:
Did you paid any developpers ?
Did you ever thanks them for all the hours spending coding ?
Think about that first before having any attitudes.
SM
On Wed, Apr 1, 2009 at 3:45 PM, Frank W Sweet <fwsweet at backintyme.com>wrote:
> Dave Coyle wrote: At the top of opensimulator.org it says
> "OpenSimulator is still considered alpha software". Don't run
> businesses from a development repository for self-admitted
> alpha-quality software without being prepared to ride a bumpy road.
> This doesn't happen in 0.6.3.
>
> Adam Frisby wrote: While this was a prank, sooner or later, we're
> going to have something like a full blown exploit, or DB crashing bug,
> or similar. You are a lot safer in a somewhat tested and confirmed
> stable branch than you are on trunk.Trunk is very much an 'at risk'
> environment, and people putting OpenSim into production need to be
> aware of this fact. If nothing else, this prank has given the
> opportunity to highlight the importance of sticking to a tagged
> release for production work.
>
> MW wrote: We also can develope a lot faster and easier if we know that
> trunk is being used as it should be. As a place to do development,
> knowing that sometimes what we do will cause new problems rather than
> fix older problems in opensim. Trunk isn't a daily release system for
> people wanting stable versions. Its great that lots of people run it
> to help test and debug opensim. But it shouldn't be used when people
> don't want to take all the risks that come with it.
>
> Gentlemen, you are utterly missing the point. When we decided to try
> out Opensim (trunk, bleeding edge) it was in the hope that our usage
> might help uncover problems. We made this decision with the full and
> concious knowledge that trunk could break due to: (1) unanticipated
> interaction among modules, (2) simultaneous incompatible changes to
> different modules (3) well-intentioned changes that break something,
> or (4) programmer carelessness, fatigue, sleeplessness, whatever. For
> each of these contingencies we have procedures in place. We can (and
> often do) fall back to prior releases within minutes.
>
> But we did not and cannot anticipate deliberate vandalism by a trusted
> developer. Reverting to prior releases cannot work in such cases
> because the time-bomb might have been planted weeks, months, even
> years ago.
>
> I understand that some of you kind and dedicated folks simply cannot
> grasp the difference between accidental (and revertable) breakage on
> the one hand, and a deliberately planted (and unrevertable) time-bomb
> on the other. If most of Opensim's developers also cannot grasp this
> difference, then I assure you that the project is doomed in the real
> world.
>
> FWS
>
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>
--
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