[Opensim-users] Blender Exporter for OpenSim
Justin Clark-Casey
jjustincc at googlemail.com
Mon Sep 22 20:15:32 UTC 2008
Shree Kumar wrote:
> Justin Clark-Casey wrote:
>> Shree Kumar wrote:
>>
>>> +1. That's a downside of my exporter : it writes directly to the
>>> database. Not pretty.
>>> Issue is that I need to restart my opensim instance every time I export
>>> the scene.
>>>
>>> The "load-xml2" command doesn't seem to fit these requirements too.
>>>
>>
>> In what way doesn't it fit, Shree?
>>
> Could be my ignorance speaking here :-) I've been using OpenSim for
> about 3 weeks; and haven't read much of the code either.
>
> I thought the save-xml2 command just saves the data in the prims &
> primshapes tables. That doesn't include the assets that are needed is
> that correct ?
That's correct. The save-oar command will save the assets as well and package everything into a tar.gz file.
In principle you could also construct an archive from scratch and load it in via load-oar. I was attempting to
construct a format where that could be done reasonably easily, though unfortunately as yet it is undocumented (evil, I
know).
If you do attempt to construct an oar tar.gz there is a small gotcha. Due to licensing issues I won't go into now, I
had to hand write a tar packer/unpacket which currently only handles the old tar V7 format archive (as used in gtar's
--format=v7 option as detailed on its man page).
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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