[Opensim-users] Blender Exporter for OpenSim
Justin Clark-Casey
jjustincc at googlemail.com
Sun Sep 21 17:34:07 UTC 2008
Diva Canto wrote:
> Shree Kumar wrote:
>> Hi,
>>
>> I've been working for a couple of weeks, writing an exporter from
>> Blender to OpenSim. I didn't find any (most uses of Blender with
>> SL/OpenSim seem to be create sculpties, is that correct?), so decided to
>> write my own.
>>
>> OpenSim does not support meshes yet, so I made a few simplifying
>> assumptions for a start.
>> - I export only meshes which are cuboids.
>> - I set only the position, size & rotation of the prims in the
>> opensim database
>> - I only export to MySQL databases at the moment.
>>
>> The exporter writes directly to the MySQL database - specifically the
>> "prims" and the "primshapes" tables. I have been able to export scenes
>> with about 8k prims. Soon expect to use it to export a scene with about
>> 18k prims.
>>
>> A few questions
>> - I am not able to export texturing information since I do not know how
>> to decode the "Texture" field in the "primshapes" table. Any hints on
>> how to decode that field ? (pointers to the source would save me a lot
>> of work!)
>> - Anybody else interested in the exporter ?
>>
>
> Yes! I can't wait for these tools to come around... Is anyone working on
> an importer from SketchUp?
> If possible, it would be better if the objects would be exported to an
> external representation, instead of the MySql DB. Ideally, the external
> representation would refer to the textures by URL (including the local
> file system), and the right thing would happen when OpenSim would parse
> that. So no cryptic info.
Roo Reynolds wrote a sketchup -> Second Life importer that used a notecard and LSL approach
http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/
though I can't find a link to actually download it (it's probably there somewhere). Possibly this is adaptable to a
more direct approach with OpenSim.
>
> Diva / Crista
>
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justincc
Justin Clark-Casey
http://justincc.wordpress.com
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