[Opensim-users] the state of bots
Paul Fishwick
fishwick at cise.ufl.edu
Sun Dec 14 04:17:00 UTC 2008
Thanks - I look forward to trying that out. Today, I managed to get a bot
walking in opensim just using openmetaverse. I had been using the wrong
login
approach before.
Speaking of RealX, has anyone else tried modrex? I cannot get authentication
or external-IP working from behind a router.
-p
Tristan wrote:
> I suggest you take a look at the bots that come with the RealXtend
> server. They seem to be far enough along to do what you need. I cannot
> be sure of this though as I have never actually looked at the bot
> code. Just a tip, hope it helps.
>
> On Fri, Dec 12, 2008 at 6:12 PM, Paul Fishwick <fishwick at cise.ufl.edu
> <mailto:fishwick at cise.ufl.edu>> wrote:
>
> I had opened a mantis issue about the AddAvatars() part of
> OpenSim.Regions.Examples.SimpleModule and Homer fixed
> the run-time bug, but I still cannot see any sort of bot. This is
> likely because it is a randomly generated UUID, so is
> rendered invisible at least in standalone mode.
>
> I also was not sure whether the current state of bots is:
>
> * The code base exists, but there is no tutorial/documentation, or
> * There is no code (i.e. has not been written)
>
> It would seem to be the latter (?) because MyNpcCharacter.cs appears
> to be a shell with an interface but no contents. Just for
> reference, here
> are capabilities we are seeking to port what we have working with
> openmetaverse in Second Life. Would others find these useful as
> well?
>
> 1) LOGIN: Logging in an NPCavatar of a username and password (the
> appearance
> already having been created through "create user" and the usual
> interactive means, using the editing appearance GUI).
>
> 2) LOGOUT: Logging out of an NPCavatar.
>
> 3) MOVE: Moving the NPCavatar from point X to point Y using the
> walking
> animation
>
> 4) GESTURE/ANIMATION: Making the NPCAvatar initiate a gesture or
> animation.
>
> 5) TURNTOWARD: Making the NPCAvatar "turn toward" and face an object.
>
> 6) COMM 1: Sending a message to an arbitrary object in-world from
> OpenSim
> code (useful for sending messages to an object attached to an
> avatar).
>
> 7) COMM 2: Receiving (listening) for a message sent from an
> in-world object
> within the vicinity of the NPCavatar (useful for receiving messages
> of objects
> near the NPCavatar).
>
> -p
>
>
> --
> Paul Fishwick, PhD
> Professor and Director, Digital Arts and Sciences Programs
> University of Florida
> Computer & Information Science and Eng. Dept.
> Bldg. CSE, Room 301
> P.O. Box 116120
> Gainesville, FL 32611
> Email: fishwick at cise.ufl.edu <mailto:fishwick at cise.ufl.edu>
> Phone: (352) 392-1414
> Fax: (352) 392-1220
> Web: http://www.cise.ufl.edu/~fishwick
> <http://www.cise.ufl.edu/%7Efishwick>
>
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> --
> "Common sense is the collection of prejudices acquired by age
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>
> "Anyone who has never made a mistake has never tried anything new." -
> Albert Einstein
>
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--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: fishwick at cise.ufl.edu
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick
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