[Opensim-users] [Opensim-dev] grid operation
Stefan Andersson
stefan at tribalmedia.se
Fri Dec 5 10:40:18 UTC 2008
Kyle,
> I'm going to claim utter and absolute> selfishness here and state that I cannot see any situation under which> I would have only 1 location open in the 3D web.
But others can and do - especially the out-of-the-box noob or the app dev just wanting to throw up a region to test a module.
> For the purpose of "easily getting things set up", standalone is all> but useless in its initial state. It's certainly easier to get set> up, but it's also much more limited.
It has one glorious use : letting people get an instant taste of OpenSim. That's probably what got us this far this fast.
> Grid mode is perhaps a bit more difficult to set up -- but the default> in the configuration file is for the Null storage plugin to be used> under standalone mode. This makes things... difficult... when trying> to explain how to get modifications to the environment saved.
For region persistence, it's SQLite, not Null?
> Because> first, you have to explain how to configure the storage for the other> modules (again, for standalone).
I must admit I'm a bit confused as of what resources you mean need configuration and extra set-up. Can you be more specific?
> Also, I've been following the posts on the topic of the HyperGrid. I> need more information on this: will it work for any of the minigrids> to be in standalone mode when they try to connect with the HG? My gut> feeling says no... and my reason for promoting grid over standalone is> simply this: the HyperGrid is much closer to what the web is --> multiple administrative domains that all work together to pass traffic> between them. I don't view HG as being the final evolution, but I do> view it as being a very good start.
Definitively - HG is a major step along the very lines we've been envisioning since the very beginning - when we first started using the phrase "3D Web". Let's not forget the "friendly teleports" region handle hacks of old. This is all building one step at a time, towards a golden future. The project has come a long way in only two years.
And I'm pretty confident that there's even more magical stuff brewing on private hard drives and in corporate offices. :D
> (And thank you, as always, for your time. :))
And thank you for yours, Kyle!
/Stefan
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