[Opensim-users] Can't load terrains

Justin Clark-Casey jjustincc at googlemail.com
Wed Apr 23 08:32:19 UTC 2008


jean-françois peri wrote:
> I have made a large region of 9 sims. I have create lands for that  
> region.
> I can load them with no errors, but il i leave the viewer and come  
> back most of the land dont appear.
> The lands seem to be there (i can walk on) but i cannot see them.
> 
> In the sim console i got this message :
> 
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.OverflowException: Value exceeds 1500 characters
>    at libsecondlife.Packets.LayerDataPacket+LayerDataBlock.set_Data  
> (System.Byte[] value) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.OverflowException: Value exceeds 1500 characters
>    at libsecondlife.Packets.LayerDataPacket+LayerDataBlock.set_Data  
> (System.Byte[] value) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.IndexOutOfRangeException: Array index is out of range.
>    at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32  
> totalCount) [0x00000]
>    at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)  
> [0x00000]
>    at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack  
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
>    at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack  
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.IndexOutOfRangeException: Array index is out of range.
>    at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32  
> totalCount) [0x00000]
>    at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)  
> [0x00000]
>    at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack  
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
>    at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack  
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.OverflowException: Value exceeds 1500 characters
>    at libsecondlife.Packets.LayerDataPacket+LayerDataBlock.set_Data  
> (System.Byte[] value) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.IndexOutOfRangeException: Array index is out of range.
>    at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32  
> totalCount) [0x00000]
>    at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)  
> [0x00000]
>    at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack  
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
>    at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack  
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.IndexOutOfRangeException: Array index is out of range.
>    at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32  
> totalCount) [0x00000]
>    at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)  
> [0x00000]
>    at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack  
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
>    at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack  
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with  
> exception System.IndexOutOfRangeException: Array index is out of range.
>    at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32  
> totalCount) [0x00000]
>    at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)  
> [0x00000]
>    at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack  
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
>    at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack  
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
>    at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]  
> heightmap, System.Int32[] patches) [0x00000]
>    at OpenSim.Region.ClientStack.ClientView.SendLayerData  
> (System.Single[] map) [0x00000]
> 
> Is somebody has an answer and what i can or mut do to solve this  
> problme.
> More I have tried on several servers and it's the same result.
> 
> Tahnks very much (and sorry for my bad english)
> 
> jeff
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 

Looks like an OpenSim bug.  You might want to try the latest builds 
where terrain code has changed somewhat.  Otherwise, please put a bug 
report in our Mantis database.

-- 
justincc
Justin Clark-Casey
http://justincc.wordpress.com



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