[Opensim-users] Can't load terrains
Justin Clark-Casey
jjustincc at googlemail.com
Wed Apr 23 08:32:19 UTC 2008
jean-françois peri wrote:
> I have made a large region of 9 sims. I have create lands for that
> region.
> I can load them with no errors, but il i leave the viewer and come
> back most of the land dont appear.
> The lands seem to be there (i can walk on) but i cannot see them.
>
> In the sim console i got this message :
>
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.OverflowException: Value exceeds 1500 characters
> at libsecondlife.Packets.LayerDataPacket+LayerDataBlock.set_Data
> (System.Byte[] value) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.OverflowException: Value exceeds 1500 characters
> at libsecondlife.Packets.LayerDataPacket+LayerDataBlock.set_Data
> (System.Byte[] value) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.IndexOutOfRangeException: Array index is out of range.
> at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32
> totalCount) [0x00000]
> at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)
> [0x00000]
> at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
> at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.IndexOutOfRangeException: Array index is out of range.
> at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32
> totalCount) [0x00000]
> at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)
> [0x00000]
> at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
> at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.OverflowException: Value exceeds 1500 characters
> at libsecondlife.Packets.LayerDataPacket+LayerDataBlock.set_Data
> (System.Byte[] value) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.IndexOutOfRangeException: Array index is out of range.
> at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32
> totalCount) [0x00000]
> at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)
> [0x00000]
> at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
> at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.IndexOutOfRangeException: Array index is out of range.
> at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32
> totalCount) [0x00000]
> at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)
> [0x00000]
> at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
> at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
> 12:36:54 - [client]: ClientView.API.cs: SendLayerData() - Failed with
> exception System.IndexOutOfRangeException: Array index is out of range.
> at libsecondlife.BitPack.PackBitArray (System.Byte[] data, Int32
> totalCount) [0x00000]
> at libsecondlife.BitPack.PackBits (Int32 data, Int32 totalCount)
> [0x00000]
> at libsecondlife.TerrainManager.EncodePatch (libsecondlife.BitPack
> output, System.Int32[] patch, Int32 postquant, Int32 wbits) [0x00000]
> at libsecondlife.TerrainManager.CreatePatch (libsecondlife.BitPack
> output, System.Single[] heightmap, Int32 x, Int32 y) [0x00000]
> at libsecondlife.TerrainManager.CreateLandPacket (System.Single[]
> heightmap, System.Int32[] patches) [0x00000]
> at OpenSim.Region.ClientStack.ClientView.SendLayerData
> (System.Single[] map) [0x00000]
>
> Is somebody has an answer and what i can or mut do to solve this
> problme.
> More I have tried on several servers and it's the same result.
>
> Tahnks very much (and sorry for my bad english)
>
> jeff
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
Looks like an OpenSim bug. You might want to try the latest builds
where terrain code has changed somewhat. Otherwise, please put a bug
report in our Mantis database.
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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