[Opensim-users] Good Resource for Models, Buildings, Terrain, etc?

Impalah impalah at gmail.com
Tue Nov 20 20:09:28 UTC 2007


Due to the way SL works this will be only possible if you are the creator of
the object or has permissions to modify.

You must include a script in every object and then, using
llGetPrimitiveParams, for example, get the params...

Another way could be to analyze the source of the Open SL Client... objects
must be "presented" locally in your computer... I think the client has the
data... I don't know...

Importing in Opensim... using load_xml from the console (after some tricks
on the xml) is easy.

Greetingzzz


2007/11/20, delchi delchi <delchi at gmail.com>:
>
> How about this  ... ( keep in mind that I'm not a coder )
>
> What if you were to create a script within SL-Linden grid that would
> analize the component parts of an object , prim by prim. Scanning it if you
> will. Every object is based on prims, and those prims have fixed parameters.
> In the simplest example , an axle with two wheels is composed of a circular
> prim, size X,Y,Z attached to another prim of size x,y,z, length, and another
> circular prim of the size x,y,z. So now you ahve teh raw data to recreate
> the object. You could scan an existing object, record the parameters of teh
> prims that make it up, and then output that in a text or xml format to a
> notecard that you could copy/paste/send to yourself and have delivered to
> your email.
>
> On the other end , in OpenSL  you could have a companion script that reads
> this in and recreates the series of prims exactly as they were created in
> the Linden grid. Granted textures and such might have to be done
> differently, but I'm not sure what the limits in LSL are.
>
> It's an idea, yes?
>
>
>
> On Nov 20, 2007 10:47 AM, Roger Schreiner <rschreiner at nettech.us> wrote:
>
> >  It is my understanding that all the items in your inventory in second
> > life are housed on Linden labs servers. They will refuse to give you a copy
> > of the inventory if asked. Items such as textures and scripts can be
> > imported but this has to be done manually, meaning for textures they must be
> > mod and copying sl  -  under the file menu you can use the save as and
> > export the texture image to your local PC and then import it in open sim by
> > uploading to your server. Scripts that are mod and copy can be opened and
> > copied to a text editor and then imported into opensim.
> >
> >
> >
> > As far as physical items (cars, houses, clothing) unless you have
> > created and have the original files, again these are housed on LL servers
> > -  so there is no way to get a copy and take it to your open sim server.  Be
> > advised that only items that are mod and copy can be exported from SL in the
> > way of pictures and scripts  -  so to answer your question correctly  -
> > NO-  you cannot move items from second life to your opensim server. LL will
> > not give them up and there is no physical way I know of to get them out of
> > SL.
> >
> >
> >
> > Roger Schreiner, Senior Systems Engineer
> > Net Tech Industries Corporation
> > 2672 Miller Street, Floor 2
> > Philadelphia, PA 19125
> > http://www.nettech.us
> > Office: 215-203-0799
> > Fax: 215-525-5575
> > Skype:roger.schreiner
> > SecondLife: Taft Worsley
> >
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> >
>
>
> --
> "You would like to speak to this woman, ask her if she's eaten dinner.
> Perhaps she is the one who could make you forget all your cares and woes,
> start eating breakfast, take up jogging."
>
> -- Jay McInerney
> _______________________________________________
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>
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