<div dir="ltr">I have done 100's of these kinds of tests by the way, so that hat! <br><a href="https://www.youtube.com/user/nebadon2025/search?query=bulletsim">https://www.youtube.com/user/nebadon2025/search?query=bulletsim</a><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Feb 3, 2016 at 11:55 AM, Michael Emory Cerquoni <span dir="ltr"><<a href="mailto:nebadon2025@gmail.com" target="_blank">nebadon2025@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I am mostly going on prim counts i have rezzer that shows counter of how many prims emitted, generally when i see prim objects start flying off in various directions, some objects get frozen in the air until i select the item then it falls, its always around 800-1000 prim objects this starts, its quite easy to see the viewer starts to flounder with around 1000 physical prim objects, it is not rocket science.<br></div><div class="gmail_extra"><br><div class="gmail_quote"><div><div class="h5">On Wed, Feb 3, 2016 at 11:42 AM, Cinder Roxley <span dir="ltr"><<a href="mailto:cinder@alchemyviewer.org" target="_blank">cinder@alchemyviewer.org</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><div style="word-wrap:break-word"><span><div style="font-family:Helvetica,Arial;font-size:13px;color:rgba(0,0,0,1.0);margin:0px;line-height:auto">On February 3, 2016 at 9:15:12 AM, Michael Emory Cerquoni (<a href="mailto:nebadon2025@gmail.com" target="_blank">nebadon2025@gmail.com</a>) wrote:</div> <div><div><blockquote type="cite" style="font-family:Helvetica,Arial;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px"><span><div><div></div><div><div dir="ltr">The bigger problem is that after about 1000 physical objects the viewer cant handle that many updates anymore, so realistically unless we get a new viewer and much much better protocols, the real limit is not bound to the physics engine on any level, our ability to send 1000s of updates to the viewer in real-time is the real issue.</div></div></div></span></blockquote></div><p><br></p></div></span><div style="margin:0px">Err, what hat did you pull *that* figure out of?</div><span><font color="#888888"><div style="margin:0px"><br></div><div><div style="font-family:helvetica,arial">-- <br>Cinder Roxley<br>Sent with Airmail</div></div><div></div></font></span></div><br></div></div><span class="">_______________________________________________<br>
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<br></span></blockquote></div><span class="HOEnZb"><font color="#888888"><br><br clear="all"><br>-- <br><div>Michael Emory Cerquoni</div>
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</blockquote></div><br><br clear="all"><br>-- <br><div class="gmail_signature">Michael Emory Cerquoni</div>
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