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Well done !<br>
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<div class="moz-cite-prefix">Le 12/11/2015 03:43, Nicky Perian a
écrit :<br>
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<pre style="margin-top:0px;margin-bottom:0px">Returned lag meter to Kokua with adjusted values</pre>
<pre style="margin-top:0px;margin-bottom:0px">when on opensim grids.</pre>
<pre style="margin-top:0px;margin-bottom:0px"><a moz-do-not-send="true" href="https://bitbucket.org/NickyP/kokuant/commits/c9c2099513d4ee0e2b023199efaff4a049a7cc05">https://bitbucket.org/NickyP/kokuant/commits/c9c2099513d4ee0e2b023199efaff4a049a7cc05</a>
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<pre style="margin-top:0px;margin-bottom:0px">Comment message follows if you don't care to follow the link.</pre>
<pre style="margin-top:0px;margin-bottom:0px"><font face="arial, helvetica, sans-serif">[OPENSIM] Return Lag Meter. Fudge factor added for server section of Lag Meter to compensate for the removal of a server side fudge factor. The trigger on SL grids is 20 for red, between 20 and 30 for yellow and above 30 for green.</font></pre>
<pre style="margin-top:0px;margin-bottom:0px"><font face="arial, helvetica, sans-serif">On SL grids with nominal 45 fps 20 is 44.44 % and warning point is 66.67 %.On OS grids with nominal 55 fps 20 is 36.3 % and warning point is 54.5 %. On OS there was a bias to not turn red or yellow until performance was worse</font></pre>
<pre style="margin-top:0px;margin-bottom:0px"><font face="arial, helvetica, sans-serif">than SL points. Maybe that is one reason why the fudge factor was put in the first place. With this change the bias to let performnace get worse than SL is still present and the value for red is 4 and yellow is between 4 and 6.</font></pre>
<pre style="margin-top:0px;margin-bottom:0px"><font face="arial, helvetica, sans-serif">While on OS 20 and 30 are multipled by (11/55).</font></pre>
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