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Hi Melanie,<br>
<br>
I'll get with Cinder and see if we can clean up what we have and
make it available.<br>
<br>
~Terry<br>
<br>
<div class="moz-cite-prefix">On 9/28/2015 6:59 PM, Melanie wrote:<br>
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<blockquote cite="mid:5609C659.40008@t-data.com" type="cite">
<pre wrap="">Hi,
the best way to get hands and eyes on a project is to publish it.
You never did post any links but I'm sure the community would do the
rest of the needed work if you just posted what you have now.
- Melanie
On 28/09/2015 23:14, Terry Ford wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Hello Melanie,
Thanks for asking about it.
We had some early success on a windows based viewer, but ran into some
snags.
Cinder was working on it and ran into some issues with qt and we
eventually shelved it and I purchased a VIVOX license instead.
We had a working OpenSim module installed and working and a custom
Firestorm viewer with the needed changes.
We had very sporadic luck with a mac version - it was very problematic.
Later, Douglas @ MOSES offered to help, but went on to something else
instead so no work was done there by him or his team that I'm aware of.
There was some talk recently about revisiting it, but some birdies are
talking about some potential LL changes to how SLVoice is going to work
and we thought we'd wait and see how that shakes out.
I'm sure Cinder could point you to the code if you're interested in
taking a look at it.
I think it would be wonderful for a mumble/murmur solution to be
available to the community.
Thanks,
~Terry
On 9/28/2015 3:49 PM, Melanie wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Hi Terry,
it's gone quiet around this voice solution - is it still going to
become available?
- Melanie
On 05/01/2015 02:39, Terry Ford wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Hi All,
Digital Worlds Group, LLC has recently contracted with a viewer
developer to help us to create a new Murmur/Mumble Voice solution for
OpenSim.
We have most of this solution ready for use, but it does need some
further work.
The solution requires viewer code, opensim code, and the murmur server
to be installed and used.
We currently have a version of Firestorm with the required code.
This viewer code will be on a publicly accessible git repository for all
to access and should be easy for all other viewers to grab and include
in those releases as well.
This solution uses the latest available release of the Murmur Server.
We plan to release the OpenSim code as Open Source as well, and intended
on using a BSD 3 clause license, but we want to ensure that any and all
future changes to this code are contributed back to the community.
We hope our code will be included into OpenSim core so that everyone can
benefit, but we want to know if anyone would take issue with an included
clause that specify all changes to the code be contributed back to the core?
Commercial or private use of the code will be permitted for any use,
without exclusions, but we want to make sure that everyone can benefit
from any changes others make as well, making this a true community owned
project.
Anyone have any reservations about such a declaration in our license?
Thanks.
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<br>
<div class="moz-signature">-- <br>
---------------------<br>
<b>Terry Ford</b><br>
DigiWorldz Grid<br>
<a class="moz-txt-link-freetext" href="http://digiworldz.com">http://digiworldz.com</a></div>
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