<div dir="ltr">My understanding is that the restrictions and chat/content propagation limitations would need to be implemented server side, otherwise nothing would enforce them in older viewers.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jun 25, 2015 at 7:24 AM, Kevin Cozens <span dir="ltr"><<a href="mailto:kevin@ve3syb.ca" target="_blank">kevin@ve3syb.ca</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On 15-06-24 05:41 PM, Cinder Roxley wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
It was added to Second Life in 2011; not actually a sim cap either! Just<br>
from a quick glance, references to it exist in comments as not implemented<br>
in OpenSim.<br>
</blockquote>
<br></span>
It would be a useful feature to have. Would it be a lot of work to implement the feature that would let you restrict text chat and viewing of avatars to a parcel?<div class="HOEnZb"><div class="h5"><br>
<br>
-- <br>
Cheers!<br>
<br>
Kevin.<br>
<br>
<a href="http://www.ve3syb.ca/" rel="noreferrer" target="_blank">http://www.ve3syb.ca/</a>  Â  Â  Â  Â  Â |"Nerds make the shiny things that distract<br>
Owner of Elecraft K2 #2172  Â  Â  | the mouth-breathers, and that's why we're<br>
  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  | powerful!"<br>
#include <disclaimer/favourite> |  Â  Â  Â  Â  Â  Â --Chris Hardwick<br>
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