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I would like to hear from people who have either monitoring tools or
bots that rely on the incorrect physics FPS. If these people exist,
let's hear what pain it would cause them to correct the number.
Otherwise, I don't see any reason to continue to report an
incorrect number, and I see many reasons for fixing it: several PhD
students have now either wasted a lot of their time or even made
wrong data analysis because of this.<br>
<br>
<br>
<div class="moz-cite-prefix">On 4/24/2015 9:08 PM, Michael Emory
Cerquoni wrote:<br>
</div>
<blockquote
cite="mid:CAF5=rqWTnnqJ_SSahCs12ExB_iA+C2bqE9dNOT8L_63tupAsrQ@mail.gmail.com"
type="cite">
<div dir="ltr">It is more than just bots that worry me, many
people have written custom monitoring tools to monitor region
performance to automatically restart regions, not to mention
script that could potentially rely on <a moz-do-not-send="true"
href="http://opensimulator.org/wiki/OsGetRegionStats"
title="OsGetRegionStats">osGetRegionStats >
http://opensimulator.org/wiki/OsGetRegionStats</a> we could
be potentially breaking all of this content if we are talking
about long term leaving the statistics at these lower numbers,
if we are talking about eventually having them resume to the
normal levels etc.. that is something else, and if that is the
case I would suggest we start a new branch for that work that
would eventually merge into master once the work was complete.
Like i said I am not against doing this work, but not at the
expense of causing mass chaos amongst important users and
testers of this software, how can we say we are improving the
software if we are rushing into breaking stuff people may be
very reliant on. <br>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Sat, Apr 25, 2015 at 12:01 AM, Diva
Canto <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:diva@metaverseink.com" target="_blank">diva@metaverseink.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"> I'm +1 on the
changes. I find it very unsettling to be shown a physics
fps that is incorrect, and some of my students have been
very confused about it in the past. I don't think the
changes will affect bots in any significant way, but if
someone can point me to a bot that will be affected, I
would like to know.
<div>
<div class="h5"><br>
<br>
<div>On 4/24/2015 6:23 PM, Dahlia Trimble wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div>
<div>I like the idea of a multiplier for physics
fps, however I see no need for altering the
value. If a reported number is linearly
scaled, then any change in that number is also
scaled proportionally. For example, if I have
55 fps reported for a real fps of 11 due to a
scale factor of 5, all I need to do is divide
by 5 to get the 11 back. If the 55 decreases
by 10%, the 11 will also decrease by 10%. It
really shouldn't matter as either value will
provide the same indication of change in
performance.<br>
<br>
</div>
As far as SL compatibility goes, I usually see a
physics fps of 45 for a well running region in
SL, not 55. In that case if such compatibility
was desired, the factor would be 45/11 or
approximately 4.1 rather than 5.</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Apr 24, 2015 at
6:06 PM, Michael Emory Cerquoni <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:nebadon2025@gmail.com"
target="_blank">nebadon2025@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0
0 0 .8ex;border-left:1px #ccc
solid;padding-left:1ex">
<div dir="ltr">Also sounds like a reasonable
solution as well, If the goal is to improve
performance in general I am not sure it
matters what is actually reported to the
viewer , since i would assume any kind of
real analysis would be done on the back end
and not via the viewer #'s<br>
</div>
<div>
<div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Apr 24,
2015 at 9:04 PM, Mike Chase <span
dir="ltr"><<a
moz-do-not-send="true"
href="mailto:mike.chase@alternatemetaverse.com"
target="_blank">mike.chase@alternatemetaverse.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0
.8ex;border-left:1px #ccc
solid;padding-left:1ex">
<div text="#000000"
bgcolor="#FFFFFF"> Why not just
introduce a new counter and
function to fetch the value. The
current one can always return the
SL adjusted value.<span><font
color="#888888"><br>
<br>
Mike</font></span>
<div>
<div><br>
<br>
<div>On 04/24/2015 08:59 PM,
Michael Emory Cerquoni
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">What do you
think about making the
multiplier a modifiable
variable in OpenSim.ini?
This will allow anyone who
wants to improve
performance and use the
stock #'s and in the
meantime people can
continue to use the code
in a meaningful way
without having to rewrite
scripts and monitoring
tools to continue testing
other code that may be
pushed into core,
especially if the end goal
is to get statistics to
report back at the
original numbers? I am
mostly just trying to
understand the end goal
myself. If that is not
possible I would suggest
this work be moved into a
development branch until
we can get statistics back
to the normal numbers
again? Otherwise we are
talking about locking the
code down to all other
development until this
process is complete, and
no one has discussed any
kind of time frame for
this level of changes to
complete, I would hate to
put a complete halt to
development in order for
this to happen. I am not
against doing what you
suggest, I just want to
make sure we do it in the
most efficient way
possible. Would be good
to hear what others in the
core development have to
say, hopefully Justin and
Diva and Melanie,
Misterblue, BlueWall, you
guys can chime in here as
well, as I am only one
person here and for the
record just voicing my own
concerns, I am far from
the final say on any of
this stuff.<br>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On
Fri, Apr 24, 2015 at
8:33 PM, Maxwell,
Douglas CIV USARMY ARL
(US) <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:douglas.maxwell3.civ@mail.mil"
target="_blank">douglas.maxwell3.civ@mail.mil</a>></span>
wrote:<br>
<blockquote
class="gmail_quote"
style="margin:0 0 0
.8ex;border-left:1px
#ccc
solid;padding-left:1ex">Folks,
before we can make any
meaningful progress in
performance
enhancements to the
open simulator we have
to be able to rely on
the simulator
statistics. Currently
they are
(purposefully)
misreported to make
the simulator look
like it is performing
better than it really
is. This is not
acceptable if we are
to dig in and begin to
assist.<br>
<span><br>
Douglas Maxwell,
MSME<br>
Science and
Technology Manager<br>
Virtual World
Strategic
Applications<br>
U.S. Army Research
Lab<br>
</span>Human Research
& Engineering
Directorate<br>
<span>Simulation &
Training Technology
Center<br>
</span>(c) <a
moz-do-not-send="true"
href="tel:%28407%29%20242-0209" value="+14072420209" target="_blank">(407)
242-0209</a><br>
<br>
________________________________________<br>
From: <a
moz-do-not-send="true"
href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>
[<a
moz-do-not-send="true"
href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>]
on behalf of Melanie [<a
moz-do-not-send="true" href="mailto:melanie@t-data.com" target="_blank">melanie@t-data.com</a>]<br>
Sent: Friday, April
24, 2015 5:56 PM<br>
To: <a
moz-do-not-send="true"
href="mailto:opensim-dev@opensimulator.org" target="_blank">opensim-dev@opensimulator.org</a><br>
Subject: Re:
[Opensim-dev] MOSES
patch submitted
(UNCLASSIFIED)<br>
<div>
<div><br>
It is also my
opinion that this
change isn't fit
for core. If and<br>
when additional
stats, like "real
fps" and "physics
engine fps" can<br>
be shown in the
viewer, then that
would be good but
the viewer stats<br>
window should
continue to show
the fudged figures
indefinitely. This<br>
is because people
don't only use
scripts but also
bots to do<br>
monitoring and
bots receive the
same data the
viewer receives.<br>
<br>
- Melanie<br>
<br>
On 24/04/2015
23:42, Michael
Emory Cerquoni
wrote:<br>
> ok so just so
I understand we
should now see
this actually just
display<br>
> 11fps?
Personally I think
this is a bad
idea, alot of
people may be
using<br>
> monitoring
apps and scripts
that look for low
fps and restart
the region,<br>
> we would
basically be
forcing everyone
to rewrite a lot
of code to<br>
> accommodate a
singular purpose?
Not quite sure how
this improves the<br>
> project as a
whole.<br>
><br>
> On Fri, Apr
24, 2015 at 5:40
PM, Michael Emory
Cerquoni <<br>
> <a
moz-do-not-send="true"
href="mailto:nebadon2025@gmail.com" target="_blank">nebadon2025@gmail.com</a>>
wrote:<br>
><br>
>> ok I will
continue testing
this for now, we
should try to
resolve the<br>
>> white
space issues
before it hits
core, we can worry
about that later<br>
>> though. I
hope others can
start testing this
patch as well we
need to<br>
>> really
make sure this
does not break any
scripts or
monitoring apps
before<br>
>> this
changes the core
code, so anyone
who has the time
please do test
this<br>
>> and let
us know if you
notice anything
change or break,
thanks!<br>
>><br>
>> On Fri,
Apr 24, 2015 at
3:38 PM, Maxwell,
Douglas CIV USARMY
ARL (US) <<br>
>> <a
moz-do-not-send="true"
href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.maxwell3.civ@mail.mil</a>>
wrote:<br>
>><br>
>>>
Classification:
UNCLASSIFIED<br>
>>>
Caveats: NONE<br>
>>><br>
>>> What
you saw were just
warnings about
white spaces. The
patch should<br>
>>> still<br>
>>> apply
and work. We
follows the open
simulator patch
creation guidance<br>
>>>
explicitly, if you
guys have updated
instructions for
how you want this<br>
>>> done
-<br>
>>> let
us know.
Otherwise, you can
ignore the
warnings.<br>
>>><br>
>>> v/r
-douglas<br>
>>><br>
>>>
Douglas Maxwell,
MSME<br>
>>>
Science and
Technology Manager<br>
>>>
Virtual World
Strategic
Applications<br>
>>> U.S.
Army Research Lab<br>
>>>
Simulation &
Training
Technology Center
(STTC)<br>
>>> (c) <a
moz-do-not-send="true" href="tel:%28407%29%20242-0209"
value="+14072420209"
target="_blank">(407)
242-0209</a><br>
>>><br>
>>><br>
>>><br>
>>>
-----Original
Message-----<br>
>>> From:
<a
moz-do-not-send="true"
href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a><br>
>>>
[mailto:<a
moz-do-not-send="true"
href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>]
On Behalf Of
Michael Emory<br>
>>>
Cerquoni<br>
>>> Sent:
Friday, April 24,
2015 2:38 PM<br>
>>> To: <a
moz-do-not-send="true" href="mailto:opensim-dev@opensimulator.org"
target="_blank">opensim-dev@opensimulator.org</a><br>
>>>
Subject: Re:
[Opensim-dev]
MOSES patch
submitted<br>
>>><br>
>>>
please check the
mantis, i had some
trouble applying
patch for testing,<br>
>>>
thanks<br>
>>> guys!<br>
>>><br>
>>><br>
>>> On
Fri, Apr 24, 2015
at 1:30 PM,
Michael Heilmann
<<a
moz-do-not-send="true"
href="mailto:mheilman@ist.ucf.edu" target="_blank">mheilman@ist.ucf.edu</a>><br>
>>>
wrote:<br>
>>><br>
>>><br>
>>>
Opensim Devs<br>
>>><br>
>>>
Just an FYI,
mantis bug #7540
is the first code
submission from<br>
>>>
project<br>
>>>
MOSES. Thanks.<br>
>>><br>
>>>
--<br>
>>>
Michael
Heilmann<br>
>>>
Research
Associate<br>
>>>
Institute for
Simulation and
Training<br>
>>>
University of
Central Florida<br>
>>><br>
>>>
_______________________________________________<br>
>>>
Opensim-dev
mailing list<br>
>>>
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moz-do-not-send="true"
href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
>>>
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moz-do-not-send="true"
href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev"
target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
>>>
<blockedhttp://<a
moz-do-not-send="true"
href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev"
target="_blank">opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>> --<br>
>>><br>
>>>
Michael Emory
Cerquoni<br>
>>><br>
>>>
Classification:
UNCLASSIFIED<br>
>>>
Caveats: NONE<br>
>>><br>
>>><br>
>>><br>
>>>
_______________________________________________<br>
>>>
Opensim-dev
mailing list<br>
>>> <a
moz-do-not-send="true"
href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
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moz-do-not-send="true"
href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev"
target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
>>><br>
>>><br>
>><br>
>><br>
>> --<br>
>> Michael
Emory Cerquoni<br>
>><br>
><br>
><br>
><br>
><br>
><br>
>
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-- <br>
<div>Michael Emory
Cerquoni</div>
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<div>Michael Emory Cerquoni</div>
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