<div dir="ltr">It is more than just bots that worry me, many people have written custom monitoring tools to monitor region performance to automatically restart regions, not to mention script that could potentially rely on <a href="http://opensimulator.org/wiki/OsGetRegionStats" title="OsGetRegionStats">osGetRegionStats > http://opensimulator.org/wiki/OsGetRegionStats</a> we could be potentially breaking all of this content if we are talking about long term leaving the statistics at these lower numbers, if we are talking about eventually having them resume to the normal levels etc.. that is something else, and if that is the case I would suggest we start a new branch for that work that would eventually merge into master once the work was complete. Like i said I am not against doing this work, but not at the expense of causing mass chaos amongst important users and testers of this software, how can we say we are improving the software if we are rushing into breaking stuff people may be very reliant on. <br><a href="http://opensimulator.org/wiki/OsGetRegionStats" title="OsGetRegionStats"></a></div><div class="gmail_extra"><br><div class="gmail_quote">On Sat, Apr 25, 2015 at 12:01 AM, Diva Canto <span dir="ltr"><<a href="mailto:diva@metaverseink.com" target="_blank">diva@metaverseink.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
I'm +1 on the changes. I find it very unsettling to be shown a
physics fps that is incorrect, and some of my students have been
very confused about it in the past. I don't think the changes will
affect bots in any significant way, but if someone can point me to a
bot that will be affected, I would like to know.<div><div class="h5"><br>
<br>
<div>On 4/24/2015 6:23 PM, Dahlia Trimble
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div>
<div>I like the idea of a multiplier for physics fps, however
I see no need for altering the value. If a reported number
is linearly scaled, then any change in that number is also
scaled proportionally. For example, if I have 55 fps
reported for a real fps of 11 due to a scale factor of 5,
all I need to do is divide by 5 to get the 11 back. If the
55 decreases by 10%, the 11 will also decrease by 10%. It
really shouldn't matter as either value will provide the
same indication of change in performance.<br>
<br>
</div>
As far as SL compatibility goes, I usually see a physics fps
of 45 for a well running region in SL, not 55. In that case if
such compatibility was desired, the factor would be 45/11 or
approximately 4.1 rather than 5.</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Apr 24, 2015 at 6:06 PM,
Michael Emory Cerquoni <span dir="ltr"><<a href="mailto:nebadon2025@gmail.com" target="_blank">nebadon2025@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Also sounds like a reasonable solution as
well, If the goal is to improve performance in general I
am not sure it matters what is actually reported to the
viewer , since i would assume any kind of real analysis
would be done on the back end and not via the viewer #'s<br>
</div>
<div>
<div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Apr 24, 2015 at 9:04
PM, Mike Chase <span dir="ltr"><<a href="mailto:mike.chase@alternatemetaverse.com" target="_blank">mike.chase@alternatemetaverse.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> Why not
just introduce a new counter and function to
fetch the value. The current one can always
return the SL adjusted value.<span><font color="#888888"><br>
<br>
Mike</font></span>
<div>
<div><br>
<br>
<div>On 04/24/2015 08:59 PM, Michael Emory
Cerquoni wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">What do you think about
making the multiplier a modifiable
variable in OpenSim.ini? This will
allow anyone who wants to improve
performance and use the stock #'s and in
the meantime people can continue to use
the code in a meaningful way without
having to rewrite scripts and monitoring
tools to continue testing other code
that may be pushed into core, especially
if the end goal is to get statistics to
report back at the original numbers? I
am mostly just trying to understand the
end goal myself. If that is not
possible I would suggest this work be
moved into a development branch until we
can get statistics back to the normal
numbers again? Otherwise we are talking
about locking the code down to all other
development until this process is
complete, and no one has discussed any
kind of time frame for this level of
changes to complete, I would hate to put
a complete halt to development in order
for this to happen. I am not against
doing what you suggest, I just want to
make sure we do it in the most efficient
way possible. Would be good to hear
what others in the core development have
to say, hopefully Justin and Diva and
Melanie, Misterblue, BlueWall, you guys
can chime in here as well, as I am only
one person here and for the record just
voicing my own concerns, I am far from
the final say on any of this stuff.<br>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Apr 24,
2015 at 8:33 PM, Maxwell, Douglas CIV
USARMY ARL (US) <span dir="ltr"><<a href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.maxwell3.civ@mail.mil</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Folks,
before we can make any meaningful
progress in performance enhancements
to the open simulator we have to be
able to rely on the simulator
statistics. Currently they are
(purposefully) misreported to make
the simulator look like it is
performing better than it really
is. This is not acceptable if we
are to dig in and begin to assist.<br>
<span><br>
Douglas Maxwell, MSME<br>
Science and Technology Manager<br>
Virtual World Strategic
Applications<br>
U.S. Army Research Lab<br>
</span>Human Research &
Engineering Directorate<br>
<span>Simulation & Training
Technology Center<br>
</span>(c) <a href="tel:%28407%29%20242-0209" value="+14072420209" target="_blank">(407) 242-0209</a><br>
<br>
________________________________________<br>
From: <a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>
[<a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>]
on behalf of Melanie [<a href="mailto:melanie@t-data.com" target="_blank">melanie@t-data.com</a>]<br>
Sent: Friday, April 24, 2015 5:56 PM<br>
To: <a href="mailto:opensim-dev@opensimulator.org" target="_blank">opensim-dev@opensimulator.org</a><br>
Subject: Re: [Opensim-dev] MOSES
patch submitted (UNCLASSIFIED)<br>
<div>
<div><br>
It is also my opinion that this
change isn't fit for core. If
and<br>
when additional stats, like
"real fps" and "physics engine
fps" can<br>
be shown in the viewer, then
that would be good but the
viewer stats<br>
window should continue to show
the fudged figures indefinitely.
This<br>
is because people don't only use
scripts but also bots to do<br>
monitoring and bots receive the
same data the viewer receives.<br>
<br>
- Melanie<br>
<br>
On 24/04/2015 23:42, Michael
Emory Cerquoni wrote:<br>
> ok so just so I understand
we should now see this actually
just display<br>
> 11fps? Personally I think
this is a bad idea, alot of
people may be using<br>
> monitoring apps and scripts
that look for low fps and
restart the region,<br>
> we would basically be
forcing everyone to rewrite a
lot of code to<br>
> accommodate a singular
purpose? Not quite sure how this
improves the<br>
> project as a whole.<br>
><br>
> On Fri, Apr 24, 2015 at
5:40 PM, Michael Emory Cerquoni
<<br>
> <a href="mailto:nebadon2025@gmail.com" target="_blank">nebadon2025@gmail.com</a>>
wrote:<br>
><br>
>> ok I will continue
testing this for now, we should
try to resolve the<br>
>> white space issues
before it hits core, we can
worry about that later<br>
>> though. I hope others
can start testing this patch as
well we need to<br>
>> really make sure this
does not break any scripts or
monitoring apps before<br>
>> this changes the core
code, so anyone who has the time
please do test this<br>
>> and let us know if you
notice anything change or break,
thanks!<br>
>><br>
>> On Fri, Apr 24, 2015 at
3:38 PM, Maxwell, Douglas CIV
USARMY ARL (US) <<br>
>> <a href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.maxwell3.civ@mail.mil</a>>
wrote:<br>
>><br>
>>> Classification:
UNCLASSIFIED<br>
>>> Caveats: NONE<br>
>>><br>
>>> What you saw were
just warnings about white
spaces. The patch should<br>
>>> still<br>
>>> apply and work. We
follows the open simulator patch
creation guidance<br>
>>> explicitly, if you
guys have updated instructions
for how you want this<br>
>>> done -<br>
>>> let us know.
Otherwise, you can ignore the
warnings.<br>
>>><br>
>>> v/r -douglas<br>
>>><br>
>>> Douglas Maxwell,
MSME<br>
>>> Science and
Technology Manager<br>
>>> Virtual World
Strategic Applications<br>
>>> U.S. Army Research
Lab<br>
>>> Simulation &
Training Technology Center
(STTC)<br>
>>> (c) <a href="tel:%28407%29%20242-0209" value="+14072420209" target="_blank">(407) 242-0209</a><br>
>>><br>
>>><br>
>>><br>
>>> -----Original
Message-----<br>
>>> From: <a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a><br>
>>> [mailto:<a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>]
On Behalf Of Michael Emory<br>
>>> Cerquoni<br>
>>> Sent: Friday, April
24, 2015 2:38 PM<br>
>>> To: <a href="mailto:opensim-dev@opensimulator.org" target="_blank">opensim-dev@opensimulator.org</a><br>
>>> Subject: Re:
[Opensim-dev] MOSES patch
submitted<br>
>>><br>
>>> please check the
mantis, i had some trouble
applying patch for testing,<br>
>>> thanks<br>
>>> guys!<br>
>>><br>
>>><br>
>>> On Fri, Apr 24,
2015 at 1:30 PM, Michael
Heilmann <<a href="mailto:mheilman@ist.ucf.edu" target="_blank">mheilman@ist.ucf.edu</a>><br>
>>> wrote:<br>
>>><br>
>>><br>
>>> Opensim
Devs<br>
>>><br>
>>> Just an
FYI, mantis bug #7540 is the
first code submission from<br>
>>> project<br>
>>> MOSES. Thanks.<br>
>>><br>
>>> --<br>
>>> Michael
Heilmann<br>
>>> Research
Associate<br>
>>> Institute
for Simulation and Training<br>
>>> University
of Central Florida<br>
>>><br>
>>>
_______________________________________________<br>
>>> Opensim-dev
mailing list<br>
>>> <a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
>>> <a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
>>> <blockedhttp://<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>> --<br>
>>><br>
>>> Michael Emory
Cerquoni<br>
>>><br>
>>> Classification:
UNCLASSIFIED<br>
>>> Caveats: NONE<br>
>>><br>
>>><br>
>>><br>
>>>
_______________________________________________<br>
>>> Opensim-dev mailing
list<br>
>>> <a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
>>> <a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
>>><br>
>>><br>
>><br>
>><br>
>> --<br>
>> Michael Emory Cerquoni<br>
>><br>
><br>
><br>
><br>
><br>
><br>
>
_______________________________________________<br>
> Opensim-dev mailing list<br>
> <a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
> <a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
</div>
</div>
</blockquote>
</div>
<br>
<br clear="all">
<br>
-- <br>
<div>Michael Emory Cerquoni</div>
</div>
<br>
<fieldset></fieldset>
<br>
<pre>_______________________________________________
Opensim-dev mailing list
<a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a>
</pre>
</blockquote>
<br>
</div>
</div>
</div>
<br>
_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
<br>
</blockquote>
</div>
<br>
<br clear="all">
<br>
-- <br>
<div>Michael Emory Cerquoni</div>
</div>
</div>
</div>
<br>
_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
<br>
</blockquote>
</div>
<br>
</div>
<br>
<fieldset></fieldset>
<br>
<pre>_______________________________________________
Opensim-dev mailing list
<a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a>
</pre>
</blockquote>
<br>
</div></div></div>
<br>_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@opensimulator.org">Opensim-dev@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
<br></blockquote></div><br><br clear="all"><br>-- <br><div class="gmail_signature">Michael Emory Cerquoni</div>
</div>