<div dir="ltr">Also sounds like a reasonable solution as well, If the goal is to improve performance in general I am not sure it matters what is actually reported to the viewer , since i would assume any kind of real analysis would be done on the back end and not via the viewer #'s<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Apr 24, 2015 at 9:04 PM, Mike Chase <span dir="ltr"><<a href="mailto:mike.chase@alternatemetaverse.com" target="_blank">mike.chase@alternatemetaverse.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
Why not just introduce a new counter and function to fetch the
value. The current one can always return the SL adjusted value.<span class="HOEnZb"><font color="#888888"><br>
<br>
Mike</font></span><div><div class="h5"><br>
<br>
<div>On 04/24/2015 08:59 PM, Michael Emory
Cerquoni wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">What do you think about making the multiplier a
modifiable variable in OpenSim.ini? This will allow anyone who
wants to improve performance and use the stock #'s and in the
meantime people can continue to use the code in a meaningful way
without having to rewrite scripts and monitoring tools to
continue testing other code that may be pushed into core,
especially if the end goal is to get statistics to report back
at the original numbers? I am mostly just trying to understand
the end goal myself. If that is not possible I would suggest
this work be moved into a development branch until we can get
statistics back to the normal numbers again? Otherwise we are
talking about locking the code down to all other development
until this process is complete, and no one has discussed any
kind of time frame for this level of changes to complete, I
would hate to put a complete halt to development in order for
this to happen. I am not against doing what you suggest, I just
want to make sure we do it in the most efficient way possible.
Would be good to hear what others in the core development have
to say, hopefully Justin and Diva and Melanie, Misterblue,
BlueWall, you guys can chime in here as well, as I am only one
person here and for the record just voicing my own concerns, I
am far from the final say on any of this stuff.<br>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Apr 24, 2015 at 8:33 PM,
Maxwell, Douglas CIV USARMY ARL (US) <span dir="ltr"><<a href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.maxwell3.civ@mail.mil</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Folks,
before we can make any meaningful progress in performance
enhancements to the open simulator we have to be able to
rely on the simulator statistics. Currently they are
(purposefully) misreported to make the simulator look like
it is performing better than it really is. This is not
acceptable if we are to dig in and begin to assist.<br>
<span><br>
Douglas Maxwell, MSME<br>
Science and Technology Manager<br>
Virtual World Strategic Applications<br>
U.S. Army Research Lab<br>
</span>Human Research & Engineering Directorate<br>
<span>Simulation & Training Technology Center<br>
</span>(c) (407) 242-0209<br>
<br>
________________________________________<br>
From: <a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>
[<a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>]
on behalf of Melanie [<a href="mailto:melanie@t-data.com" target="_blank">melanie@t-data.com</a>]<br>
Sent: Friday, April 24, 2015 5:56 PM<br>
To: <a href="mailto:opensim-dev@opensimulator.org" target="_blank">opensim-dev@opensimulator.org</a><br>
Subject: Re: [Opensim-dev] MOSES patch submitted
(UNCLASSIFIED)<br>
<div>
<div><br>
It is also my opinion that this change isn't fit for
core. If and<br>
when additional stats, like "real fps" and "physics
engine fps" can<br>
be shown in the viewer, then that would be good but the
viewer stats<br>
window should continue to show the fudged figures
indefinitely. This<br>
is because people don't only use scripts but also bots
to do<br>
monitoring and bots receive the same data the viewer
receives.<br>
<br>
- Melanie<br>
<br>
On 24/04/2015 23:42, Michael Emory Cerquoni wrote:<br>
> ok so just so I understand we should now see this
actually just display<br>
> 11fps? Personally I think this is a bad idea, alot
of people may be using<br>
> monitoring apps and scripts that look for low fps
and restart the region,<br>
> we would basically be forcing everyone to rewrite a
lot of code to<br>
> accommodate a singular purpose? Not quite sure how
this improves the<br>
> project as a whole.<br>
><br>
> On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory
Cerquoni <<br>
> <a href="mailto:nebadon2025@gmail.com" target="_blank">nebadon2025@gmail.com</a>>
wrote:<br>
><br>
>> ok I will continue testing this for now, we
should try to resolve the<br>
>> white space issues before it hits core, we can
worry about that later<br>
>> though. I hope others can start testing this
patch as well we need to<br>
>> really make sure this does not break any
scripts or monitoring apps before<br>
>> this changes the core code, so anyone who has
the time please do test this<br>
>> and let us know if you notice anything change
or break, thanks!<br>
>><br>
>> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell,
Douglas CIV USARMY ARL (US) <<br>
>> <a href="mailto:douglas.maxwell3.civ@mail.mil" target="_blank">douglas.maxwell3.civ@mail.mil</a>>
wrote:<br>
>><br>
>>> Classification: UNCLASSIFIED<br>
>>> Caveats: NONE<br>
>>><br>
>>> What you saw were just warnings about white
spaces. The patch should<br>
>>> still<br>
>>> apply and work. We follows the open
simulator patch creation guidance<br>
>>> explicitly, if you guys have updated
instructions for how you want this<br>
>>> done -<br>
>>> let us know. Otherwise, you can ignore the
warnings.<br>
>>><br>
>>> v/r -douglas<br>
>>><br>
>>> Douglas Maxwell, MSME<br>
>>> Science and Technology Manager<br>
>>> Virtual World Strategic Applications<br>
>>> U.S. Army Research Lab<br>
>>> Simulation & Training Technology Center
(STTC)<br>
>>> (c) (407) 242-0209<br>
>>><br>
>>><br>
>>><br>
>>> -----Original Message-----<br>
>>> From: <a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a><br>
>>> [mailto:<a href="mailto:opensim-dev-bounces@opensimulator.org" target="_blank">opensim-dev-bounces@opensimulator.org</a>]
On Behalf Of Michael Emory<br>
>>> Cerquoni<br>
>>> Sent: Friday, April 24, 2015 2:38 PM<br>
>>> To: <a href="mailto:opensim-dev@opensimulator.org" target="_blank">opensim-dev@opensimulator.org</a><br>
>>> Subject: Re: [Opensim-dev] MOSES patch
submitted<br>
>>><br>
>>> please check the mantis, i had some trouble
applying patch for testing,<br>
>>> thanks<br>
>>> guys!<br>
>>><br>
>>><br>
>>> On Fri, Apr 24, 2015 at 1:30 PM, Michael
Heilmann <<a href="mailto:mheilman@ist.ucf.edu" target="_blank">mheilman@ist.ucf.edu</a>><br>
>>> wrote:<br>
>>><br>
>>><br>
>>> Opensim Devs<br>
>>><br>
>>> Just an FYI, mantis bug #7540 is
the first code submission from<br>
>>> project<br>
>>> MOSES. Thanks.<br>
>>><br>
>>> --<br>
>>> Michael Heilmann<br>
>>> Research Associate<br>
>>> Institute for Simulation and
Training<br>
>>> University of Central Florida<br>
>>><br>
>>>
_______________________________________________<br>
>>> Opensim-dev mailing list<br>
>>> <a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
>>> <a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
>>> <blockedhttp://<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>><br>
>>> --<br>
>>><br>
>>> Michael Emory Cerquoni<br>
>>><br>
>>> Classification: UNCLASSIFIED<br>
>>> Caveats: NONE<br>
>>><br>
>>><br>
>>><br>
>>>
_______________________________________________<br>
>>> Opensim-dev mailing list<br>
>>> <a href="mailto:Opensim-dev@opensimulator.org" target="_blank">Opensim-dev@opensimulator.org</a><br>
>>> <a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
>>><br>
>>><br>
>><br>
>><br>
>> --<br>
>> Michael Emory Cerquoni<br>
>><br>
><br>
><br>
><br>
><br>
><br>
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</div>
</div>
</blockquote>
</div>
<br>
<br clear="all">
<br>
-- <br>
<div>Michael Emory Cerquoni</div>
</div>
<br>
<fieldset></fieldset>
<br>
<pre>_______________________________________________
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</pre>
</blockquote>
<br>
</div></div></div>
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<br></blockquote></div><br><br clear="all"><br>-- <br><div class="gmail_signature">Michael Emory Cerquoni</div>
</div>