<div dir="ltr">I know there be allot of grid interested in trying out the new physics when offer. <div><br></div><div>THe only big drawback of people adopting the PhysX is that relies on a GPU to do its processing and not sure if you run more then one engine on a machine.</div><div><br></div><div>I am sure smaller grids and self hosters would love it. </div><div><br></div><div>But do correct me, I not looked into PhysX since last year. </div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Mar 18, 2015 at 4:42 PM, Shaun T. Erickson <span dir="ltr"><<a href="mailto:ste@smxy.org" target="_blank">ste@smxy.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<div>It would be sad if this were ultimately
for Windows only, as that would rule out its use by a large
segment of the OpenSim community.<span class="HOEnZb"><font color="#888888"><br>
<br>
-ste</font></span><span class=""><br>
<br>
On 3/18/15 4:13 PM, Sean M wrote:<br>
</span></div><span class="">
<blockquote type="cite">
<div dir="ltr">
<div>Mike,</div>
<div><br>
</div>
Yes, PhysX.net is the targeted wrapper.<br>
<div><br>
</div>
<div>Cross compatibility would be nice to maintain but is not a
required feature for this effort.</div>
<div><br>
</div>
<div>
<div style="font-size:12.8000001907349px">Best regards,</div>
<div style="font-size:12.8000001907349px">Sean Mondesire,
Ph.D.</div>
<div style="font-size:12.8000001907349px"><span style="font-size:12.8000001907349px">MOSES: Virtual World
Research Team</span><br>
</div>
</div>
</div>
</blockquote>
<br>
</span></div>
<br>_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@opensimulator.org">Opensim-dev@opensimulator.org</a><br>
<a href="http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev" target="_blank">http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev</a><br>
<br></blockquote></div><br></div>