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Hi All,<br>
<br>
While I believe the graphics potential of Unity compared to
Opensim is far greater, I would prefer seeing WebGL quality of
graphics.<br>
I personally think the quality of graphics is very poor in the
Linden based viewers compared to other technologies that are
available.<br>
<br>
I also think a viewer with the graphics capabilities of WebGL
would be a great boost to OpenSim.. even if it is a simple
"Exploration Only" viewer for now.<br>
If we could produce a WebGL based viewer capable of simple
exploration and chat, it could be used as a building block for a
more advanced viewer as we move forward.<br>
<br>
A smaller, less ambitious project like this might become fruitful
much sooner than a more robust project.<br>
<br>
My biggest concerns with OpenSim is that since we are currently
tied to the graphics capabilities of Linden based viewers we will
not be an appealing platform for more serious projects.<br>
<br>
I have worked on some projects where the main complaint has been
the quality of graphics we can obtain from the current viewers,
often times these projects have been eventually converted to a
"Unity" scene as that allows a better graphics experience.<br>
<br>
While a "Full", "Robust" WebGL viewer may "Burden" current
computers, I do believe the graphics quality of WebGL to be a very
appealing direction for us to follow, and as time progresses, if
we have a simple WebGL viewer that is working, we can ramp it up
with a few more features here and there.<br>
<br>
-My 2 cents-<br>
<br>
<br>
On 8/11/2014 10:06 PM, Frank Nichols wrote:<br>
</div>
<blockquote
cite="mid:CAK2GOPcB4Kz_5aw7DHXv3hR=JCY9nW6odd31THPKS-4mpt+KWg@mail.gmail.com"
type="cite">
<div dir="ltr">Imagine diving into a pool of water like that in
your VW.</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Mon, Aug 11, 2014 at 10:04 PM, Frank
Nichols <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:j.frank.nichols@gmail.com" target="_blank">j.frank.nichols@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">This is nothing compared to the others, but
be SURE to include this kind of water ( also WebGL ) - :)
<div>
<br>
</div>
<div><a moz-do-not-send="true"
href="http://www.chromeexperiments.com/detail/webgl-water-simulation/"
target="_blank">http://www.chromeexperiments.com/detail/webgl-water-simulation/</a><br>
</div>
</div>
<div class="HOEnZb">
<div class="h5">
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Mon, Aug 11, 2014 at 9:07
PM, Mister Blue <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:misterblue@misterblue.com"
target="_blank">misterblue@misterblue.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">There is a lot of WebGL stuff
happening out there. I thought I'd mash some
existing code together and create a simple
viewer to generate some test numbers and proof
points, but it seems that every time I click on
another link I find another amazing WebGL
project.
<div>
<br>
</div>
<div>Some samples:</div>
<div>Blend4Web (<a moz-do-not-send="true"
href="http://www.blend4web.com/en/"
style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium"
target="_blank">http://www.blend4web.com/en/</a>).
A small company that makes a Blender plugin
and a browser view. You build your world in
Blender and can output html or js and then
walk around in your world in the browser
viewer. The viewer itself is GPL.</div>
<div>Cesium (<a moz-do-not-send="true"
href="http://cesiumjs.org/"
style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium"
target="_blank">http://cesiumjs.org/</a>) Cesium
is a JavaScript library for creating 3D globes
and 2D maps in a web browser without a plugin.
It uses WebGL for hardware-accelerated
graphics, and is cross-platform,
cross-browser, and tuned for dynamic-data
visualization. Cesium is open source under the
Apache 2.0 license. If you go to the site
above, you orbit with the ISS.</div>
<div><br>
</div>
<div>Also fun talks at Siggraph next month:</div>
<div><b>Progressive Streaming of Compressed 3D
Graphics in a Web Browser</b><br>
</div>
<div>A solution for fast progressive streaming
and visualization of compressed 3D graphics on
the web. The approach relies on a dedicated
progressive-compression algorithm and a
plugin-free solution for streaming, decoding,
and visualization by the web browser, which
relies on an optimized parallel
JavaScript/WebGL implementation. (Guillaume
Lavoué,Université de Lyon, LIRIS CNRS)</div>
<div><b>Earth in Google Maps: Rendering
Trillions of Triangles in JavaScript</b><br>
</div>
<div>This talk gives an overview of the
rendering technology used to render Google
Earth’s massive dataset in a web browser using
JavaScript and WebGL. (Janne Kontkanen, Evan
Parker; Google Inc.)</div>
<div><br>
</div>
<div>The WebGL area has matured a lot since I
last looked at it a year or two ago.</div>
<div><br>
</div>
<div>Just had to share.</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Mon, Aug 11, 2014 at
3:32 PM, M.E. Verhagen <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:marceled9@gmail.com"
target="_blank">marceled9@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="margin:0 0 0 .8ex;border-left:1px
#ccc solid;padding-left:1ex">
<div dir="ltr">There are a lot of double
buttons and menu options in the current
viewers.
<div> </div>
<div>For instance the top bar has got the
parcel name and so does the second bar.
(inlcusive all the restrictions buttons
... double ...)</div>
<div><br>
</div>
<div>The bottom bar starts with the Nearby
chat button ... wich does exactly the
same as the balloon button. </div>
<div><br>
</div>
<div>Wow that certainly adds to the
complexity.</div>
<div><br>
</div>
<div>It would be better to get complete
get rid of the ui, by making a second
window with just all the buttons
seperate from viewer window. Just the
black top bar with the region and
current opensim name would remain. </div>
<div><br>
</div>
<div>Maybe even an UI app for on the ipad
or android can be made. (wich would then
direct communicate with the viewer
window) </div>
<div><br>
</div>
<div><br>
</div>
<div><br>
</div>
<div><br>
</div>
</div>
<br>
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