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      Hi All,<br>
      <br>
      While I believe the graphics potential of Unity compared to
      Opensim is far greater, I would prefer seeing WebGL quality of
      graphics.<br>
      I personally think the quality of graphics is very poor in the
      Linden based viewers compared to other technologies that are
      available.<br>
      <br>
      I also think a viewer with the graphics capabilities of WebGL
      would be a great boost to OpenSim.. even if it is a simple
      "Exploration Only" viewer for now.<br>
      If we could produce a WebGL based viewer capable of simple
      exploration and chat, it could be used as a building block for a
      more advanced viewer as we move forward.<br>
      <br>
      A smaller, less ambitious project like this might become fruitful
      much sooner than a more robust project.<br>
      <br>
      My biggest concerns with OpenSim is that since we are currently
      tied to the graphics capabilities of Linden based viewers we will
      not be an appealing platform for more serious projects.<br>
      <br>
      I have worked on some projects where the main complaint has been
      the quality of graphics we can obtain from the current viewers,
      often times these projects have been eventually converted to a
      "Unity" scene as that allows a better graphics experience.<br>
      <br>
      While a "Full", "Robust" WebGL viewer may "Burden" current
      computers, I do believe the graphics quality of WebGL to be a very
      appealing direction for us to follow, and as time progresses, if
      we have a simple WebGL viewer that is working, we can ramp it up
      with a few more features here and there.<br>
      <br>
      -My 2 cents-<br>
      <br>
      <br>
      On 8/11/2014 10:06 PM, Frank Nichols wrote:<br>
    </div>
    <blockquote
cite="mid:CAK2GOPcB4Kz_5aw7DHXv3hR=JCY9nW6odd31THPKS-4mpt+KWg@mail.gmail.com"
      type="cite">
      <div dir="ltr">Imagine diving into a pool of water like that in
        your VW.</div>
      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">On Mon, Aug 11, 2014 at 10:04 PM, Frank
          Nichols <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:j.frank.nichols@gmail.com" target="_blank">j.frank.nichols@gmail.com</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr">This is nothing compared to the others, but
              be SURE to include this kind of water ( also WebGL ) - :)
              <div>
                <br>
              </div>
              <div><a moz-do-not-send="true"
                  href="http://www.chromeexperiments.com/detail/webgl-water-simulation/"
                  target="_blank">http://www.chromeexperiments.com/detail/webgl-water-simulation/</a><br>
              </div>
            </div>
            <div class="HOEnZb">
              <div class="h5">
                <div class="gmail_extra"><br>
                  <br>
                  <div class="gmail_quote">On Mon, Aug 11, 2014 at 9:07
                    PM, Mister Blue <span dir="ltr"><<a
                        moz-do-not-send="true"
                        href="mailto:misterblue@misterblue.com"
                        target="_blank">misterblue@misterblue.com</a>></span>
                    wrote:<br>
                    <blockquote class="gmail_quote" style="margin:0 0 0
                      .8ex;border-left:1px #ccc solid;padding-left:1ex">
                      <div dir="ltr">There is a lot of WebGL stuff
                        happening out there. I thought I'd mash some
                        existing code together and create a simple
                        viewer to generate some test numbers and proof
                        points, but it seems that every time I click on
                        another link I find another amazing WebGL
                        project.
                        <div>
                          <br>
                        </div>
                        <div>Some samples:</div>
                        <div>Blend4Web (<a moz-do-not-send="true"
                            href="http://www.blend4web.com/en/"
                            style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium"
                            target="_blank">http://www.blend4web.com/en/</a>).
                          A small company that makes a Blender plugin
                          and a browser view. You build your world in
                          Blender and can output html or js and then
                          walk around in your world in the browser
                          viewer. The viewer itself is GPL.</div>
                        <div>Cesium (<a moz-do-not-send="true"
                            href="http://cesiumjs.org/"
                            style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium"
                            target="_blank">http://cesiumjs.org/</a>) Cesium
                          is a JavaScript library for creating 3D globes
                          and 2D maps in a web browser without a plugin.
                          It uses WebGL for hardware-accelerated
                          graphics, and is cross-platform,
                          cross-browser, and tuned for dynamic-data
                          visualization. Cesium is open source under the
                          Apache 2.0 license. If you go to the site
                          above, you orbit with the ISS.</div>
                        <div><br>
                        </div>
                        <div>Also fun talks at Siggraph next month:</div>
                        <div><b>Progressive Streaming of Compressed 3D
                            Graphics in a Web Browser</b><br>
                        </div>
                        <div>A solution for fast progressive streaming
                          and visualization of compressed 3D graphics on
                          the web. The approach relies on a dedicated
                          progressive-compression algorithm and a
                          plugin-free solution for streaming, decoding,
                          and visualization by the web browser, which
                          relies on an optimized parallel
                          JavaScript/WebGL implementation. (Guillaume
                          Lavoué,Université de Lyon, LIRIS CNRS)</div>
                        <div><b>Earth in Google Maps: Rendering
                            Trillions of Triangles in JavaScript</b><br>
                        </div>
                        <div>This talk gives an overview of the
                          rendering technology used to render Google
                          Earth’s massive dataset in a web browser using
                          JavaScript and WebGL. (Janne Kontkanen, Evan
                          Parker; Google Inc.)</div>
                        <div><br>
                        </div>
                        <div>The WebGL area has matured a lot since I
                          last looked at it a year or two ago.</div>
                        <div><br>
                        </div>
                        <div>Just had to share.</div>
                      </div>
                      <div class="gmail_extra"><br>
                        <br>
                        <div class="gmail_quote">On Mon, Aug 11, 2014 at
                          3:32 PM, M.E. Verhagen <span dir="ltr"><<a
                              moz-do-not-send="true"
                              href="mailto:marceled9@gmail.com"
                              target="_blank">marceled9@gmail.com</a>></span>
                          wrote:<br>
                          <blockquote class="gmail_quote"
                            style="margin:0 0 0 .8ex;border-left:1px
                            #ccc solid;padding-left:1ex">
                            <div dir="ltr">There are a lot of double
                              buttons and menu options in the current
                              viewers.
                              <div> </div>
                              <div>For instance the top bar has got the
                                parcel name and so does the second bar.
                                (inlcusive all the restrictions buttons
                                ... double ...)</div>
                              <div><br>
                              </div>
                              <div>The bottom bar starts with the Nearby
                                chat button ... wich does exactly the
                                same as the balloon button. </div>
                              <div><br>
                              </div>
                              <div>Wow that certainly adds to the
                                complexity.</div>
                              <div><br>
                              </div>
                              <div>It would be better to get complete
                                get rid of the ui, by making a second
                                window with just all the buttons
                                seperate from viewer window. Just the
                                black top bar with the region and
                                current opensim name would remain. </div>
                              <div><br>
                              </div>
                              <div>Maybe even an UI app for on the ipad
                                or android can be made. (wich would then
                                direct communicate with the viewer
                                window) </div>
                              <div><br>
                              </div>
                              <div><br>
                              </div>
                              <div><br>
                              </div>
                              <div><br>
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                            <br>
_______________________________________________<br>
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                            <br>
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