<div dir="ltr">There is a lot of WebGL stuff happening out there. I thought I'd mash some existing code together and create a simple viewer to generate some test numbers and proof points, but it seems that every time I click on another link I find another amazing WebGL project.<div>
<br></div><div>Some samples:</div><div>Blend4Web (<a href="http://www.blend4web.com/en/" style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium">http://www.blend4web.com/en/</a>). A small company that makes a Blender plugin and a browser view. You build your world in Blender and can output html or js and then walk around in your world in the browser viewer. The viewer itself is GPL.</div>
<div>Cesium (<a href="http://cesiumjs.org/" style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium">http://cesiumjs.org/</a>) Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for hardware-accelerated graphics, and is cross-platform, cross-browser, and tuned for dynamic-data visualization. Cesium is open source under the Apache 2.0 license. If you go to the site above, you orbit with the ISS.</div>
<div><br></div><div>Also fun talks at Siggraph next month:</div><div><b>Progressive Streaming of Compressed 3D Graphics in a Web Browser</b><br></div><div>A solution for fast progressive streaming and visualization of compressed 3D graphics on the web. The approach relies on a dedicated progressive-compression algorithm and a plugin-free solution for streaming, decoding, and visualization by the web browser, which relies on an optimized parallel JavaScript/WebGL implementation. (Guillaume Lavoué,Université de Lyon, LIRIS CNRS)</div>
<div><b>Earth in Google Maps: Rendering Trillions of Triangles in JavaScript</b><br></div><div>This talk gives an overview of the rendering technology used to render Google Earth’s massive dataset in a web browser using JavaScript and WebGL. (Janne Kontkanen, Evan Parker; Google Inc.)</div>
<div><br></div><div>The WebGL area has matured a lot since I last looked at it a year or two ago.</div><div><br></div><div>Just had to share.</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <span dir="ltr"><<a href="mailto:marceled9@gmail.com" target="_blank">marceled9@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">There are a lot of double buttons and menu options in the current viewers.<div> </div><div>For instance the top bar has got the parcel name and so does the second bar. (inlcusive all the restrictions buttons ... double ...)</div>
<div><br></div><div>The bottom bar starts with the Nearby chat button ... wich does exactly the same as the balloon button. </div><div><br></div><div>Wow that certainly adds to the complexity.</div><div><br></div><div>It would be better to get complete get rid of the ui, by making a second window with just all the buttons seperate from viewer window. Just the black top bar with the region and current opensim name would remain. </div>
<div><br></div><div>Maybe even an UI app for on the ipad or android can be made. (wich would then direct communicate with the viewer window) </div><div><br></div><div><br></div><div><br></div><div><br></div></div>
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