<div dir="ltr">Are you sure this is just attachments? I've been having to right-click on certain objects after teleport for months now (in FS) under certain circumstances. This has been happening both in OSG and Metropolis. The problem usually happens if I jump again too soon after a teleport, and it is usually the same prims each time -- though which prims may change over time. I haven't noticed this to be specific to HG, though I do tend to double jump more when Hyperjumping.<div>
<br></div><div>Mostly, I've learned to wait a few seconds before jumping a second time.</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Apr 2, 2014 at 5:00 AM, Oren Hurvitz <span dir="ltr"><<a href="mailto:orenh@kitely.com" target="_blank">orenh@kitely.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I'm seeing strange behavior from viewers: after an avatar HG teleports to<br>
another grid, his attachments sometimes aren't visible to *some* of the<br>
avatars in the region.<br>
<br>
The isn't that the attachments have been detached: the log shows that they<br>
came across perfectly. And some of the avatars in the region *do* see the<br>
attachments, while some do not. For example, in Singularity, an avatar<br>
already in the region sees the incoming avatar's attachments, whereas the<br>
incoming avatar himself does not! In Firestorm the problem is the reverse:<br>
the incoming avatar does see his attachments, but the avatar already in the<br>
grid doesn't.<br>
<br>
Waiting doesn't solve the problem. But other actions sometimes do:<br>
* Most tellingly, sometimes merely changing the zoom level of the viewer<br>
(using the mousewheel) makes the attachments appear. No packets are sent to<br>
or from the viewer at this time (I checked).<br>
* If the avatar walks forward then sometimes one or more of the attachments<br>
appear. But strangely, walking backwards doesn't make them appear.<br>
<br>
I looked carefully at the packets being sent to see if anything is missing,<br>
or whether the packets differ between avatars that do see the attachments<br>
and those who don't, but I can't see a difference. And in any case, the fact<br>
that sometimes the attachments can appear even without any packets being<br>
sent (as in the mousewheel example) means that it's something to do with the<br>
viewer.<br>
<br>
I don't want to just say "it's a viewer problem" and move on, because it's a<br>
problem for users of OpenSim. My working assumption is that by sending<br>
additional packets, or at different times, we can make the viewer refresh<br>
itself and show the attachments. This would only need to happen shortly<br>
after a teleport.<br>
<br>
Does anyone know what we could do to force the viewer to redraw the<br>
attachments? I tried sending additional "ObjectUpdate" packets for the<br>
attachments, but this didn't help.<br>
<br>
Oren<br>
<br>
<br>
<br>
--<br>
View this message in context: <a href="http://opensim-dev.2196679.n2.nabble.com/Viewer-doesn-t-render-attachments-after-teleport-tp7579143.html" target="_blank">http://opensim-dev.2196679.n2.nabble.com/Viewer-doesn-t-render-attachments-after-teleport-tp7579143.html</a><br>
Sent from the opensim-dev mailing list archive at Nabble.com.<br>
_______________________________________________<br>
Opensim-dev mailing list<br>
<a href="mailto:Opensim-dev@lists.berlios.de">Opensim-dev@lists.berlios.de</a><br>
<a href="https://lists.berlios.de/mailman/listinfo/opensim-dev" target="_blank">https://lists.berlios.de/mailman/listinfo/opensim-dev</a><br>
</blockquote></div><br><br clear="all"><div><br></div>-- <br>No essence. No permanence. No perfection. Only action.
</div>