<div dir="ltr">Then you will see problems when prims are edited.<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Thu, Mar 27, 2014 at 12:48 PM, Oren Hurvitz <span dir="ltr"><<a href="mailto:orenh@kitely.com" target="_blank">orenh@kitely.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The mesh/texture data is needed only if the prim is resized or otherwise<br>
edited as you've described. But in the vast majority of cases, prims are<br>
just viewed. We should optimize for the common case, i.e. release the<br>
memory. If the asset is needed again it will be loaded from the cache, which<br>
is very fast (not a network operation).<br>
<br>
<br>
<br>
--<br>
View this message in context: <a href="http://opensim-dev.2196679.n2.nabble.com/Stop-saving-SculptData-in-serialized-SceneObjects-tp7579079p7579087.html" target="_blank">http://opensim-dev.2196679.n2.nabble.com/Stop-saving-SculptData-in-serialized-SceneObjects-tp7579079p7579087.html</a><br>
<div class="HOEnZb"><div class="h5">Sent from the opensim-dev mailing list archive at Nabble.com.<br>
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