<div dir="ltr">You clone the OpenSimulator git repo and 'cd' into that directory. Then you do:<div><br></div><div># setup branch in local repo that tracks the branch in the remote repo</div><div>git branch --track varregion origin/varregion</div>
<div># checkout the tracked branch into the working set</div><div>git checkout varregion</div><div><br></div><div>When you want to get back to the regular master branch, do a:</div><div><br></div><div>git checkout master</div>
<div><br></div><div>-- mb</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Nov 5, 2013 at 10:54 AM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>whats the git command line to download
your var opensim code ?<br>
really want to try it before i move to some other steps.<div class="im"><br>
<br>
On 2013-11-05 08:08, Mister Blue wrote:<br>
</div></div>
<blockquote type="cite"><div><div class="h5">
<div dir="ltr">An update on 'varregion' development:
<div><br>
</div>
<div>As some of you know, I've taken on the task of porting the
Aurora variable region feature into OpenSimulator.
<div><br>
</div>
<div>The port uses the Aurora's protocol extensions so the
existing Firestorm and Singularity Aurora Support will work
for OpenSimulator. The larger regions size will be
restricted to multiples of 256 meters and adjacent regions
(the ability to have other regions spacially next to larger
regions) will not be implemented. Additionally, the large
regions must be square.</div>
<div><br>
</div>
<div>All of the code is in the 'varregion' branch of the
OpenSimulator git repository. The implementation is downward
compatible in that all existing 256x256 region functionality
will continue to work. Things like storing terrain
information in the database only change if a larger region
size is specified.</div>
<div><br>
</div>
<div>The basic functionality is working and here is a video of
me driving around a 1024x1024 sized region. The raised area
in one corner of the large region is the standard 256x256
region size. The viewer is the latest Singularity alpha but
even it limits draw distance to 1024.</div>
<div><br>
</div>
<div><a href="http://youtu.be/aCDOnfb_n_M" target="_blank">http://youtu.be/aCDOnfb_n_M</a><br>
</div>
</div>
<div><br>
</div>
<div>There is still testing and debugging to be done before this
goes mainstream, but larger regions are around the corner.</div>
<div><br>
</div>
<div>If you are feeling adventurous, I need people who are
willing to run existing 256x256 regions with the 'varregion'
branch code. If I can verify that existing, legacy region
configurations are not broken by the new code, the 'varregion'
branch can be merged into the 'master' branch. If you are up
for testing, send me a line.</div>
<div><br>
</div>
<div>-- mb</div>
<div><br>
</div>
</div>
<br>
<fieldset></fieldset>
<br>
</div></div><div class="im"><pre>_______________________________________________
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