<div dir="ltr"><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br></span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">Does anyone know what steps are needed to get this working?<br>
</span><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br></span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">I've been trying to enable BulletSim physics for osx. The dylibs aren't in git - so it doesn't work out of the box, but I've been playing around this evening trying to get this running on my mac.</span></div>
<div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br></span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">I've managed to get the opensim-libs cmake working for osx lion (at least I think I have - cmake -DBUILD_SHARED_LIBS=ON -DFRAMEWORK=ON etc, gives me a bunch of promising looking shared libraries) and I've found the code that tells the bullet Physics config how to look for the appropriate dylib in lib/lib32, so I can fix that up as well.</span></div>
<div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br></span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">However, nothing called libBulletSim.dylib seems to get built by the cmake files in opensim-libs, so I'm a bit confused as to what binaries I would need to copy into the opensim lib folder in order to make bulletsim happy. </span></div>
<div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br></span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">Do I simply rename libbulletcollision or libbulletdynamics to libBulletSim, or is it a bit more involved than that?</span></div>
<div><br></div><div style><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">Thanks</span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br>
</span></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium">jonc</span></div></div><div><span class="" style="border-collapse:separate;color:rgb(0,0,0);font-family:Arial;border-spacing:0px;font-size:medium"><br>
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