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<div class="moz-cite-prefix">About llSetKeyframedMotion there is a
Mantis from SignpostMarv, if it can help you:<br>
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<a class="moz-txt-link-freetext"
href="http://opensimulator.org/mantis/view.php?id=6112">http://opensimulator.org/mantis/view.php?id=6112</a><br>
<br>
Joined: lsl script used to test llSetKeyframedMotion in its
actual state.<br>
<br>
GCI<br>
<br>
Le 26/12/2012 21:49, R.Gunther a écrit :<br>
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<div class="moz-cite-prefix">Hello robert,<br>
<br>
I where testing if the LlSetKeyframedMotion worked in opensim,
still sofar i see best command to move verhicles.<br>
the wiki example use the convex hull . <a
moz-do-not-send="true"
href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion">http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a>
The used it in the <span class="mw-headline">"Universal Hinged
Motion in 8 Key Frames</span>" example.<br>
<br>
<br>
On 2012-12-26 17:19, Adams, Robert wrote:<br>
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cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
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BulletSim uses convex hulls for all physical objects. It does
not use the convex hull that may have been defined in the mesh
but it generates an approximate convex hull using the HACD
algorithm (<a moz-do-not-send="true"
href="http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html">http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html</a>).<o:p></o:p></blockquote>
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cite="mid:AAE09D093609C24B8163782ABA2A418225B11F76@FMSMSX102.amr.corp.intel.com"
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<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span
style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D">What
do you require of the convex hulls?<o:p></o:p></span></p>
<p class="MsoNormal"><span
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<p class="MsoNormal"><span
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ra<o:p></o:p></span></p>
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<p class="MsoNormal"><b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span
style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">
<a moz-do-not-send="true" class="moz-txt-link-abbreviated"
href="mailto:opensim-dev-bounces@lists.berlios.de">opensim-dev-bounces@lists.berlios.de</a>
[<a moz-do-not-send="true" class="moz-txt-link-freetext"
href="mailto:opensim-dev-bounces@lists.berlios.de">mailto:opensim-dev-bounces@lists.berlios.de</a>]
<b>On Behalf Of </b>Dahlia Trimble<br>
<b>Sent:</b> Friday, December 21, 2012 5:16 PM<br>
<b>To:</b> <a moz-do-not-send="true"
class="moz-txt-link-abbreviated"
href="mailto:opensim-dev@lists.berlios.de">opensim-dev@lists.berlios.de</a><br>
<b>Subject:</b> Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE
and PRIM_PHYSICS_SHAPE_CONVEX missing.<o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal" style="margin-bottom:12.0pt">standard
opensim with ODE physics does not support convex hull
collision shapes. I believe BulletSim does but I don't know
if it's been extended into the LSL API.<o:p></o:p></p>
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<p class="MsoNormal">On Fri, Dec 21, 2012 at 4:43 PM,
R.Gunther <<a moz-do-not-send="true"
href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>>
wrote:<o:p></o:p></p>
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<p class="MsoNormal">i just wanted to try a default
example of<span style="font-size:18.0pt"> </span><span
style="font-size:10.0pt">llSetKeyframedMotion</span>
script on <a moz-do-not-send="true"
href="http://wiki.secondlife.com/wiki/LlSetKeyframedMotion"
target="_blank">
http://wiki.secondlife.com/wiki/LlSetKeyframedMotion</a><br>
The "Universal Hinged Motion in 8 Key Frames" is useing<br>
<br>
llSetLinkPrimitiveParamsFast(LINK_THIS,
[PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);<br>
<br>
It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX] as setting ?<br>
Time to dig my own example script up....<o:p></o:p></p>
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